Showing posts with label BFG. Show all posts
Showing posts with label BFG. Show all posts

Wednesday, March 26, 2014

Review: Gale Force 9 Space Mats






Beachside dolly zoom, Lucosts and US$80 bucks to burn… here’s the low down on my experience with 2 of Gale Force 9’s excellent space battle mats.

Gale Force 9 http://www.gf9.com/ has a well-earned reputation for smart game aids. I maintain that their Warmachine tokens are still the best by far. They dabble in terrain production and make other useful products for a ton of games. But these vinyl play mats are the focus here, and are particularly well-suited for the Star Wars X Wing Miniatures Game which I must like a lot because I keep playing the game over almost everything else. And I keep bringing it up. Star Wars X Wing Miniatures Game.

I will look at these mats first in terms of fabrication and then the practical use for the two space-based table top games I play and let the perceptual lenses fall where they may. I guess I should state now that the high/low on my opinion comes down to the tension between outlay of cash for the mat retail vs doing this all yourself (which I have done).



Space Station Game Mat

This one I bought first, around Thanksgiving ’13 and it has seen just under 50 games of Star Wars. The feeling at the time was that I already had a 4’x4’ space board painted for Battle Fleet Gothic by yours truly and so, I wanted a mat that would travel along with Star Wars (which was inherently not a star field) and I was really drawn to the stark graphic of a Death-Star like landscape. By far, this mat draws the most feedback of any of the three space surfaces I own, which I will get to after the next paragraph.

Fabrication: Vinyl, well printed and devoid of noticeable repeating objects. It is very clean, graphically. I was worried that there would be strange print blur, artifacts or noise on this image but there was none. Gale Force 9 claims you can use dry erase markers on it but I wouldn’t dare. I’ve seen red markers stain vinyl in my time so I didn’t test that here; take the claim for what it is. It comes rolled up in a study plastic storage tube with enough space to let the plastic breathe and move in the container.

PRO TIP: Alternate the direction you roll each time to offset “storage curl”, where the outside and innermost edge shapes into a curve around the roll. Roll it East-to-West one time and North-to-South the next and it’ll lay flat every time. Lastly, the cuts were true, very clean 90 degree corners which would’ve driven me nuts had they not been. There was little vinyl smell beyond what had me daydreaming about 70’s and 80’s Halloween costumes. Mmmm… flammable.


Practical Use: So what is it about this mat that elicits so much commentary? It is the print itself. It’s like that thing when you stare at a chain link fence and it does that optical veeEERRRT and the foregrounds  and backgrounds sorta swap back-and-forth? Like the chief’s beachside vertigo in Jaws? It’s called a “Dolly Zoom”. Yeah, it is sorta like that. The printed contrast is so dark and the colors so toned in grey that while I think it actually helps sell the scale of ships upon it, well, for Star Wars anyway, they can really blend in. To me, that is an interesting effect.

This reminds me of when I painted my Mage Hunter (Eiryss proxy) for Khador to blend in with the snow terrain and trees I made. I’d deploy him in the tree line and not move him at all. My opponent usually forgot he was there until Disruptor bolts started slinging on the bid for caster kill. So the effect this mat has on players is the same in how it messes with people’s concentration of a coherent image or maybe, their reliance on short-term memory if visually, things are cluttered… which to me is interesting. The Battlefield Mat is like a terrain-heavy board visually even if it isn’t an actual physical or rules constraint.

Nobody that I play with hates this print for Star Wars but some people do remark that it is challenging. Add to the equation that most Rebel ships really are tonal cousins for the overall print color and you have what I think is a cool visual challenge. Collectively, we liked this print a lot less for Battlefleet Gothic both because the scale of Battlestation-to-Gothic cruiser was 2 townships past Disbeliefield and also because 3’x3’ is REALLY small for most Battlefleet Gothic. While the mat had very little in terms of moment-ruining sheen it is still vinyl and so, models can skate a bit more than they do with your average felt mat. That said, I’ve never once seen a high-stakes game ruined by slickness of the mat. 

My Value Opinion: Medium/High. I think it is interesting for all players to try once while dodging IP-inflated Lucas costs (Lucosts?) of a licensed Star Wars product. You have to answer for yourself if the average US$40 price is worth it but I’d wager it is for most Star Wars games; remember the super-huge Tantive and Rebel Transport are coming out soon and you may find 3’x3’ too small if they are to be contained in that space. For Battle Fleet Gothic I would say the mat is less useful due to size and print and it is an unknown to me for other space games since I do not play much else… though Star Trek Attack Wing could rationalize the background as a stylized Borg Cube background.

All told, I give it an A for myself and a collective B+/A- for the herd, based on responses ranging from “love it!” and “what the hell is going on with my ocular acuity?” I’ve tried to pay attention to which camp the gamer vets and the freshmen fall into, but so far it just comes down to matters of taste and tastes are fairly distributed across both sides.  Lastly, it photographs well, though the ship-blending effect should be pretty apparent by the pics. I just wish they were bigger than 3’x3’. Even Star Wars needs a tad bigger space, in my opinion.




Frozen Planet Game Mat

Of the two Gale Force 9 mats, this is probably more popular by an appreciable margin though I’ve had it the least amount of time (about 2 months at press time). It summons up thoughts of Hoth and the glory days of Rebels running an Imperial blockade; for me, a time paradoxically before and after Deathsticks and James Earl Moans. For Battle Fleet Gothic, it can easily be a primary biosphere or Outer Reaches. For any other game, it is what it is… a beautiful space scene. What else do you need?

Fabrication: Vinyl, graphically very beautiful and clean of artifacts. A great background for space fights. Like the Battlestation mat, it comes rolled up in a study plastic storage tube and has all the same tolerances, material and finishing.  One other thing that I noticed was that since this mat is dark and has a large star field, the material sheen was more apparent compared to the Battlestation, since it was predominantly dark. I did notice what may have been a dried production solution sorta clouding the mat here and there. I was able to wipe some of it off and ignore the rest. No idea if this is just my mat or what. You wouldn’t see this on the lighter print Battlestation mat if it had it.

Practical Use: I would argue this is the more useful mat for most people. The imagery obviously evokes space and is definitely more useful for more games that don’t have Death Star in the lexicon. This background allows ships to take center stage visually, where they pop a lot more than the Battlestation mat. Personally, I prefer something that feels cold, like this mat, instead of some of the other prints based in warmer reds and yellows, though I will probably get one like that soon. We’ve also had fun with gravity rules centered on the planet while playing Star Wars (a free boost towards the planet for any ship in range one). What isn't practical is availability. I heard from my FLGS that this print was sold out but I have not verified that with Gale Force 9.

My Value Opinion: High. I would score this one an A/A-. If it was larger at this price and the mysterious production fluid cloud was missing… it’d be totally perfect. It photographs really well and people relate this more to space battles than the other. I’d struggle to paint something like this on my own with such clear quality, not to mention the time it would take. So again, marks are given for time I save in fabrication which I can instead spend trying to play Battlefield 4 as it crashes and deletes my saved data non-stop.

In conclusion, I would say if you won’t spend the same amount of money or less on felt and spray cans then the value is apparent. 

If you peeps have experience with these mats or something similar, feel free to riff below!

Friday, May 31, 2013

YETI APPROVED: The Metal Bikini (Star Wars Miniatures)

 TheMetalBikini.com- X-Wing Miniatures content updated daily through the week!

This guy is my brother from another mother. He saved me from having to write one damned thing about SWXW miniatures game. A great blog on everything related to our beloved dogfighting game... be that tactics, lists, star field building or just screwing your head on straight about what matters when playing with widdle star fighter models... she's got it where it counts, kid.

http://www.themetalbikini.com/

Tell him Yeti sent you. He won't know who that is but he may nod his head to appear polite.

Sunday, March 18, 2012

Battlefleet Gothic: Hashing Things Out


After a few small games I realized that for me, I dislike the Battlefleet Gothic Bearing Compass. I don’t dislike others using it, I just get tired of using the compass and accidentally nudging a model. I tend to use a laser level for movement too, so hash marks seemed smart and could speed up my turn while taking a bit of the fidgetiness out of the game.


The problem was I have a ton of ships already finished so I had to come up with a way of making the marks in a clean fashion. I played with masking with frisket paper (too risky), print decals (looked bad) and gluing on raised dowel (too laborious.)

In the end I went with a chisel point Sharpie and a template jig I had laid out in Photoshop.


I printed out the template on heavy stock and then cut the square out. I then tacked it to a manila folder. 

I connected the lines of the template across the manila, to help line things up better. I made a register’s mark forward, for the bow of each ship.

Using the cut out of the square from the template, I removed one triangle to make a line guide for the marker. I painted it grey-green so I could see the template on the dark base. I put my register marks on there so I could use it on small and large bases. From there, gaming nature took its course.


Since the bases were Dullcote'd and matte, the sheen of the Sharpie ink sorta pops but you could dull coat that if you wanted. It occurred to me halfway through the Chaos fleet that I could’ve used a Red Sharpie for a more opaque ink that would’ve been purple over the deep blue of the base. I may do that for the Eldar ships or just keep it consistent, not sure right now.

Overall, I am pleased. I wasn’t crazy about losing some of the blend-in-ability of the bases to the hash marks but they are definitely more enjoyable to use in a game and still look clean enough that it doesn't pull away from the paint jobs too much.

Here's a shot with a lot of flash so you can clearly see the hash marks.
More pics can be found in my Photobucket: http://s2.photobucket.com/albums/y15/ap3xg3rm/General%20BFG/

Wednesday, February 29, 2012

Eldar Abyss 3: Meh



Well, the color matching went well on the Battlefleet Gothic Eldar ships (see Eldar Abyss 2, below) and then I added the iridescent tinting medium to the sails, expecting that would pull it all together. I'm crestfallen. I think the medium would probably do its job best when mixed into the paint instead of a skim coat. As it stands, it is a subtle effect and really understated compared to the pop of the bright green sails. I'm still leaning towards the purple scheme though.



Opinions?

Sunday, February 19, 2012

Battlefleet Gothic: Torpedoes


 I got my hands on some first-gen BFG ordnance sprues which I think may have been early versions of Chaos fighter craft, as they were shown in the first Warp Storm and seemed lined up as a flight of fighters, not torpedoes, in the picture. The casts were so bad I just turned what I could into torps for the game. Nothing fancy, but nice to have.



Thursday, February 16, 2012

Eldar Abyss



I had originally intended that my Eldar ships look like the "UFO's" from The Abyss but by choosing green for the solar sails, I moved away from that. While looking at the Necron fleet sitting in a box I realized that I had crossed the streams, so to speak, in using GW's Scorpion Green with the Eldar. I was planning on using that for "Necron glow" when I paint the 'Cron fleet.


My buddy Joe knows that I have this obsession with finding dice sets that match my army color schemes and true to form, I picked up a cheap Chessex set that matches my Eldar fleet scheme well. Seeing the purple/blue/mother-of-peal dice was a hint to maybe try and tie the scheme back toward The Abyss.


To that end, see the color matching tests I did off of the Chessex dice above. It's a tricky match because you have to get the tones right one level up on the value table, to account for it coming down again when I add the iridescent tinting medium on top, which adds a lot of sheen and that mother-of-pearl look. I'm going to do up a test Eldar frigate in the paint method above but then paint the solar sails in these matched colors instead of green and see what it does for the overall look. After that test ship is done I'll post it and you guys can let me know which you prefer.

Add clever Space Marine vs Eldar caption here.

Monday, January 2, 2012

Battlefleet Gothic: Virtual Planetoids


Forge World or Death World

Next up, some planets for BFG. These were originally made by an old friend named James but they were really busted up by the time they got to me, so I repaired, remounted and repainted them. The Earth-like planet only had mild touch ups and embellishments but the Forge World and Penal World were complete repaints. The Forge World/Deathword was just a meteor but I painted lava onto it for some jazz hands. Each of these are mounted on standard bases.


Agriworld
Penal World

Sunday, January 1, 2012

Battlefleet Gothic: New Year, New Fleet







Happy New Year!

I finished this battlegroup over the Christmas holiday break and sealed them on New Year's Eve. At some point I know I want to add another paint feature to the ships, like painted running lights, but I met my goal of a Navy fleet before the year was out, so I'm happy to have them as-is for now.

The Phoenix, a Mars Class battlecruiser, amidst an Eldar raiding force.




Wednesday, December 21, 2011

Battlefleet Gothic: Mars Class WIP

The Phoenix, Imperial Mars Class Battlecruiser WIP

The Imperial Fleet is about a week away from completion. I think the goal at this point is to get it table-worthy and then fuss about details like engine glow later. I know for a fact that Santa is bringing me Assault Boats, Chaos bombers and enough 2" bases to mount the lot. I aim to get the Assault Boats done next week as well.

Still left to do on the Mars Class pictured here is a wash of GW Ice Blue + Flow Enhancer, to make the GW Mithril Silver metals colder than they look now, giving them some pop. Also, I'm going to try to paint arcs onto the bases to clean up gameplay.

An interesting note about this ship: Somebody else had built it in a configuration that I don't see anywhere in any BFG resource. It was the last Imp ship I had in my big box of BFG after assembling the rest of this fleet. During my attempts to remove the errant weapon bays I had pretty much destroyed most of the ship, including breaking off the prow. I wanted a Mars class and that is a unique vessel, so I decided it was appropriate to embellish the reassembly of this ship with Imperial Guard icon bits, a battering ram assembly, WHFB Skeleton skull, putty, cutting and reattaching/trimming while getting it all back together again in its traditional shape, plus improvements.

So, the worst looking hulk in the fleet is now the flagship.

Now I just need a name...  EDIT: Got one! The Phoenix. Thanks stranger!

Monday, December 5, 2011

Battlefleet Gothic: New Imperial Fleet


At least the fighters and bombers are done...

Here's a WIP shot of my "new" Imperial Navy fleet for BFG. I say "new" because we all know how old these models are. I inherited them from my buddy Wil who gave up the BFG ghost and so passed a mighty box of models my way. I parsed out the box amongst friends, including some Space Marine ships to Joe over at Rocketship Games. Since then, I've been painting steadily, building up a very large fleet for Chaos, a starter fleet for Eldar and now a decent-sized one for the Imperials. The only thing I added on my own to this Imperial Fleet was the Emperor class battleship. I intend on painting hash marks onto the bases for arcs, something I've been doing with Warmachine from the start so here's hoping I can pull that off here.

I have a game of BFG in January against the local guru's Ork fleet, so I want to have this fully painted before the end of the holidays, just so it looks great when he cleaves my fleet into spinning, shredded debris fields.

When the fleet is done I'll post up a color list/process.

Saturday, November 26, 2011

BFG: Engines Lit?



So... I'm painting an Imperial fleet for BFG and I'm not totally sure about painting engine glow. Frankly, even on expertly painted minis, I'm undecided on the effect. I tried it on this Dauntless WIP. Thoughts?

It works as a detail on the fighter markers, which are about the size of the "the" in this sentence. Strange how I'm not feeling it on a larger model.

Monday, October 17, 2011

Battlefleet Gothic Action Report: Chaos at the Gates


    The Slaughter becomes crippled with a deadly lance strike aft.

  • Orders: Cruiser Clash
  • Location: Flare Zone, Hammerfall IV Primary
    • The Nochsi (Knocks-EYE) Gas Giant (Gas cloud, 8cm x30cm)
    • Von Stryen's Belt (Asteroid belt, 15cm x 5cm)
    • 2x Solar Flare rolls
  • Fleet Composition: 700 points
    • Chaos: Slaughter class X2, Carnage class, Devastation class
    • Imperial: Mars class, Dominator class, Gothic class, 2x Cobras, 2x Swords + Cobra (via Unexpected Help)
  • Sub plots:
    • Blood Bond: Chaos
    • Unexpected Help: Imperials
Finn and I had a casual BFG game Friday night, acting out a chance detection of a Chaos reconnaissance fleet and a picket of  Imperial warships. The game was started late and so we called it on turn 5 (out of proscribed 8) around 1 AM. It was still a blast, literally.

The Nochsi Gas Giant

Von Stryen's Belt
There were 4 Celestial Phenomena in the Flare Zone of Hammerfall’s inner solar system and we had to roll for 2 solar flares in each of our turns as well. Phenomena played no role in this game, save for the Chaos Devastation cruiser prowling the shallows of The Nochsi gas giant, intending to descend into the immense gas cloud if cornered, where the loss of shields and disruption to reactor containment was preferable to standing up to Imperial broadsides.

The Chaos Fleet
The Imperials (minus Unexpected Help)

Forces deployed, note the Swords and Cobra LRRP in the foreground, AKA Imperial Unexpected Help)

Turn 1 and 2: The Imperial cruiser picket moved into a chevron formation  and closed on the intruders, firing Nova Cannons as Chaos shifted to allow the Carnage to skirt towards The Nochsi Giant with the Devastator behind. The 2 Slaughter cruisers drifted together on minimal power, undetected by the Imperial fleet, ready to crash-start and speed 30cm a turn towards the Imperials once the Carnage gains the Imperial left flank. 

From left to right: 2 Slaughters, Devastation and Carnage
The Imperial Nova barrage was long, but the Imperial gunners recomputed trajectories based on telemetry while hundreds of ratings hauled massive nova shells into cavernous cannons again. The Chaos Devastator launched 4 waves of fighters to patrol for Imperial torpedoes as auspex on both sides monitored the sun, watchful of dangerous solar flares. The surprise arrival of an Imperial LRRP asset hailed the fleet as it came around from the asteroid belt outlying the sector. The 2 swords and lone Cobra moved expertly amongst the outlying fields of rock and into formation with the Imperial fleet.

  
Turn 3 and 4: The Imperials split into a pincer formation, as the ordered Swords and Cobras broke station from the thrumming wakes of their convoy out into the void between the fleets. Nuclear lance projectors stitched back and forth, flaring shields and slicing hulls asunder. Weapon batteries miles long flared along ship hulls as savage ordinance streaked out and detonated against energy fields that could not withstand the megaton concussions. A Slaughter was detected by Imperial Fury interceptors that had been launched and reported directly back to the Imperial Gothic class. Coming about in sprays of attitude thrusters, power levels spiked as the veins of energy and ammunition coursed into batteries which bombarded the Chaos ship. The Captain of Slaughter 1 sacrificed crewmen to Father Nurgle, who gave him warp sight enough to know to order the helm to blast port thrusters and adjust their aspect to the Imperial shots and receive the Imperial barrage spread from stem-to-stern instead of concentrated into one already molten, gaping wound.

In textbook synchronization, building-sized missiles were launched towards the struggling Slaughter from the Imperial Dominator cruiser, which were met and destroyed by lurking squadrons of Swiftdeath torpedo-hunting fighters.

Chaos fighters run down the closing Imperial torpedoes.
Chaos lances illuminated streaking Imperial nova shells that plowed through molten metal that had ejected from impacts along the Slaughter’s hull and then cooled into tumbling, hill-sized parodies of coral. Below deck in the putrid bowels of the stricken Slaughter, hundreds of diseased crewmen perished as atmosphere ignited within compartments or sections of ship breathed them out into the frozen, crushing void when a Nova shell crumpled the port thruster stack of Slaughter 1.


Turn 5: The Chaos Carnage came amidships of the Imperial Line as their aft watch reported a massive Nova detonation against the trailing Devastator. Communication had been lost with Slaughter 1 while Slaughter 2 was ordered all ahead full to no avail. Starboard compensators flared as the Carnage’s port batteries and lances filled the void around the incoming Cobras with such incandescence that even their pierced and stabbed reactors breaking free from containment fields seemed but a spark amongst the bonfire of the disintegrating Cobra squadron. The Imperial Gothic shuddered as her shields flickered through the bands of explosive forces dealt long range by the Carnage cruiser.


 With launch bays still open and issuing fighter waves, a Nova cannon shot detonated with such close proximity to the Chaos Devastator that the Nova’s plasma wave carried just-launched craft back into the hangers like twigs carried on floodwater, to immolate in the estuary line between void and oxygen-filled holds, which burned from the inside out.

The Imperial commander called for reports as the Chaos fleet seemed to go dim and dissolve from his command lectern screens, indicating disengagement. Gunnery sections confirmed the Chaos contacts changing from hard to intermittent to silent. Damage reports streamed in from the fleet and the commander ordered the vanguard section into a Search turn towards the last position of the Carnage, leaving the bloodied Devastator for the mysteries of the enshrouding Nochsi gas giant which swallowed the cruiser whole. The limping Slaughter 1 was savored by the green gunnery crews of the Imperial Dominator to cut their teeth on instead of being taken as a prize.

Notes: Neither of us had used Nova cannons before so the what-fors and how-to’s took some time. Also, neither of us thought to take a true fleet commander with inherent Leadership and reroll. Given more time, I am sure my flanking Chaos fleet would have maneuvered around hard enough to cross the T of at least one Imperial cruiser but the Nova cannons had already found their range and it would be an attritional fight, perhaps helped by my now-triggered Blood Bond. I was disappointed that there were no solar flares all game... it would have been cool to see the havoc they would have caused and possibly the mess created between the tension of Imperial and Chaos fighter waves on the board. Finally, I had forgotten a major Special Order, Brace for Impact. I can only chalk my failure to use that up to the late (and great) night.

Sunday, October 9, 2011

BFG: Terminus Est Completed



So here she is, the Terminus Est. I may touch up a few things here or there like making the sails more putrid looking but that's basically it, she's ready to get underway. I added some old raptor jump packs to the side and a good amount of greenstuff. To see the WIP, go here.

Here is the stock GW model for comparison (image from GW's website)