Showing posts with label Strange Aeons. Show all posts
Showing posts with label Strange Aeons. Show all posts

Saturday, October 28, 2017

Bushido Best of the Web #2 and Other Game Updates



I got another Bushido Best of the Web for my recent Bushido board, checkout the link. You can see I did the usual elevated legs feature so there is room for cards, books, figs under the board and it generally makes it nicer to sit and look at, even with LOS checking. I had to spend a lot of time with the trim cut outs around the water features and I definitely learned a few ways to do this better next time, when it comes to trim and finishing.

I hang out on the Bushido the Game group on Facebook, if you are looking for an active, fun scene for all things Bushido. Join us!


I talked with Odin at GCT about the board, which was really, really cool (thanks Odin!) and I used the voucher I got from him to order some 4Ground hovels for the board, which should be sweet and in shortly. I have been wanting to build a board with "teddy bear fur" for some time, so I can start by playing with the fur roofs 4Ground supplies, meant to look like hay or thatch.

Let's see, what else have I been up to?


I made a pig sty for Bushido. Why? Why isn't everyone, really? It is a simple piece that adds difficult terrain, breaks LOS and adds theme. Don't know why but the second I got into Bushido I said I am building a sty. My buddy John said I need to make a drunk villager in there with the pigs. I think I will.





40K: Been played 8th and really loving it, but like a lot of things, not playing it enough. Trying to cast up some custom Chimera turrets and build out two non-heavy weapon squads for some lower point/high-agility objective takers. Oh! Both are armed with Plasma Rifles, having been sent to me as a gift by my buddy Major Downer over at the Imperial Guard Message Boards. If you play Guard in 40k, go check out that community. Thanks for the figs, Major!!!



40K Defense Line: I bought the Imperial Redoubt to go with this old set of Forge World defense line I have had forever. Not really into finishing this all at once but I am chipping away at it. So much Nuln Oil...


Valhallan artillery tractor: This is a Dust model lightly modded to be a light errand lorry. Again, this is a theme piece and looks good with the Valhallans, especially equipped with a handy snow plow for managing the airfields of Hammerfall V.








Scatter stowage/containers: My buddy Joe at Rocketship games offers 3D printed terrain and this set is particularly awesome for 40k, so I did up a set. Joe has a Kickstarter running called Kolony, you should check out. It features great printable terrain suitable for 40K and Infinity. I backed it, so should you!



Valhallan Barracks: I added in some DUST quansets as barracks to boot, easy adds and really dress the board well. Note that I used super glue to add acetate windows, simply letting the fumes of the glue "frost" the windows. I love efficiency. You could also spray the acetate with Dullcote but this was faster and more fun just to see the random frost patterns set up. 

I also snagged a Banebalde kit for US$75 which I should probably build soon. The club usually has an Apocalypse game in January. I guess I should order a second set of sponsons? Gotta get the new Codex to see what load outs there are.



Strange Aeons: Picked up some classic Ral Partha Vampires! I remember lusting after these at the Willow Grove Mall in Pennsylvania in the 90's. glad I finally got my hands on them for Strange Aeons games, not that anybody has a Threshold team strong enough to cope with the Nightstalkers.


Stuffed Fables: I am dying to get this game and paint up that stuff. So, hopefully soon. PDF of rules are free online already! Check it out at Plaid Hat Studios

Imperial Assault: With Legion looming in the distance it is easy to forget I have a lot of IA to paint and play with. At a family function I got into a conversation about Legion killing IA; I don't think it is going to happen, if anything, Legion may drawn in players that don't end up caring much for the scope and hobby demands of Legion games and maybe they go IA, and enjoying that much more. We'll see. I will likely want to start the IA queue for this after I see Last Jedi (got my tix already!)



Robotech: I haven't done much here but pulled out the last of the Regults I need to do to get the base missions going. Looking forward to playing this and painting up some Zentradi female power armor too. I have had this game too damn long to not have played it. Sigh.

As always, follow me on Instagram for more frequent posts on Yeti doings: sarcophagi_yetisyell

Hope ya'll are productive and having fun!

Best,

Yeti


Saturday, June 4, 2016

Strange Aeons: Intro Battle Report


Editor's Notes: I took some liberty with some of the mission parameters of the Treasure Hunt scenario and game rules since this was a learning game for my 11 year old son Nate. I just encouraged him to play in character and do what seems cool and cinematic, which is how 11 year olds basically live life anyway.

For instance, I wanted him to be able to explore the whole board, so he needed to drive the truck around. Since there are no vehicles rules in Strange Aeons yet, I made my own:

Truck: Driving a truck doubles movement. If the truck enters or touches any terrain features, take a Dexterity test. Failed tests=immobilized. Up to 3 models may ride in the truck.

Row Boat: Normal movement in water.



Other modifications to the rules were all buildings are Hideous, which forces an Insanity check upon entering a door or window. I did not make fixed turns, only that he had to make 4 discoveries during the game, meaning Threshold needed to find four objects by searching any terrain feature (one discovery per feature) and then escaping off any board edge. Lurkers needed to kill all Threshold agents.




Nate elected to come on the main street into town, instead of the railroad or water (which was smart.) From that deployment I mentally found the 2'x3' boarder and set up my Lurkers in secret opposite his force. I wrote down the location of my Mad Scientist and Zombies and allowed them to be triggered to activation on turn 3 or when an Agent would have LOS to their location beforehand. 

I also used the Treasure Hunt Treasure Table for the first few discoveries then switched to the Body Snatchers table so there was a chance he didn't find anything and it would create suspense (which it did!)

As it was, this was a great learning mode for Nate and created a thrilling story. Finally, note that Agent Dark Cloud is a Mad Scientist by cost and profile though in the story he is a Rogue Threshold Agent. This swap was purely for the narrative.

P.A.T.E.R. (Pennsylvania Threshold Emergency Response) Team:




Agent Petri, Command and Inspire Skills

Tommygun

Cleaver

Firearm Cleaning Kit





Agent DeVille: Grapple Skill

Club

.22





Agent Morse, Accurate Skill

Shotgun

Knife

Agent Dark Cloud and the Prior Residents of Sunset Lake, PA




Mad Scientist, Command and Rugged skills

Scalpel

Diabolical Serum

Self Medicate





Five Zombies, Tough and Jump Up skills, Undead and Hideous

Maul (hands)

Lurch


The town itself was totally deserted, though completely intact, with no signs of life at all (the buildings become Hideous and cause Insanity checks.) 
Engine running, the Threshold left the van at the curb and entered the hostel, the last place a telephone call came out of the town, turning up their first successful discovery, a bloody map with hasty notes jotted down upon them near the operator switchboard. They searched adjacent buildings for a few turns unimpeded as the sun set and moon shone pale above the wooded lake (and they passed all Fear checks for the spookiness thanks to Agent Petri’s Command skill and Resolve.)

That is, until Agent Morse, on lookout in the street near the truck, saw 2 people coming down the breezeway towards him from across the street. One staggered wildly out into the paved lane and got to him before he could hit it square with his shotgun (firing while Alert.) The other plodded slowly along, plaintively moaning.





Upon hearing Morse’s shouts and panic fire, Agent DeVille came out of the front door and charged the zombie which was attacking Morse, immune to the terror of the dead thing (Insanity test passed), swinging his lead-filled baseball bat at its head, twisting the old woman’s skull with a sickening crack.


The zombie was knocked down but managed to lurch up and clamp her septic mouth on DeVille's arm as he tried to finish her off. Falling to the ground clutching his arm, he passed out (Major Injury.) Agent Morse passed his Insanity test (using Petri's Resolve due to Command and Inspire skills) for seeing his comrade taken down and he continued to fight with the gory zombie as the other one closed in. Agent Petri was inside the house, still searching and did not have LOS and so, was spared the sight (and Insanity test though he was likely to pass, also for being Alone in the dark house.)

Agent Morse was in a deadlock with the undead woman, yelling for help when dread started taking its toll as the unbearable smell almost overwhelmed him, his grip on his shotgun slipping from the bloody maw of the zombie chewing the shotgun receiver held squarely by Morse in its mouth like a champ bit. Morse looked sideways at the second zombie now moving next to them which seemed to awaken from a fugue and surge towards the combat…



Suddenly Agent Petri bounded out of the house, shredding the closing zombie with his chattering Thompson machine gun, a found scroll in hand, then ran (Charged) into the fight with Morse, drawing a large meat cleaver from his belt as he shouldered the rotting thing sideways. Together, Petri and Morse managed to put her down, piece by piece. Agent Petri looked at the prone DeVille, then Morse and he slowly shook his head as the Agent lay there, weakly rasping.



Meanwhile close by, at the ruined lighthouse overlooking the town, strange figures stood on the high stone walls above, watching down on the scene. Petri felt eyes on him and turned his head up the street.
The rogue Threshold agent codenamed Dark Cloud stood atop the slabs of the ruins, which glistened in the climbing moonlight with runic spirals of coagulated blood. The agent impassively injected two of the zombies next to him with a large veterinary syringe full of glowing reactant, one shuddering and gaining some degree of vigor (Constitution and Movement boost) while the other, nothing but a popping gasp out of its kinked, fetid throat (No Effect.) With a gesture from Dark Cloud, the zombies walked right off the sheer walls to crumple on the ground below with wet thuds (3" down) , only to somehow stand up again and start lurching towards the agents (both zombies did not take Fall damage and were able to change their states from the automatic Face Up penalties from falling, to Standing, due to Jump Up traits.)



Petri yelled to Morse to keep searching and the two
ducked down an alley as the zombies came down the gravel road towards them. The air was rising with stink and a sound like sailcloth flapping in a breeze, though the air was still.




Dark Cloud sent his last zombie over the side of the lighthouse but it hit the ground awkwardly and split its skull, ending its unholy motions. He then walked indifferently down the staircase towards the Threshold agents, who were now out of sight, busy searching the perplexing pile of crates discovered in a davenport next to the vacant hotel, a third discovery, a manifest (scroll.) Petri noted the Threshold sigil on the sides of the crates but there was no time for a photograph and he lacked dynamite. He did not see what they were but he had a sick feeling in his gut about his hunch.


The zombie that Dark Cloud's reactant made more vigorous manically caught up to the Threshold agents, Morse fired from the hip and splintered clapboard siding along with the zombie’s shoulder as the corpse came around the corner, stumbling. The zombie was just out of arms reach (1” from BTB at the end of the random move rate), the so Threshold ran out of the alley, through the back yard of the davenport, searching madly and finding a fourth and final discovery, a Ring of Power on a rock next to neatly folded clothes and shoes in the grass (though not knowing what the ring was or how to use it.)


The zombie Charged, again coming within inches of catching them (less than 1” short of BTB after Random move rate and another Insanity check for Hideous) but this time Morse calmed himself, took a few precious seconds to dump his double aught round and chamber a slug round, compose his aim (forfeiting one Action to use his Accurate skill for his second Action, shooting his shotgun with a Dex boost of +1) and he hit the gibbering thing square in the chest, sending it splayed backwards (3” away , due to Power) and landed face down on the paving stones, a singed hole gaping through its burial dress.



The agents looked up to the main street where their idling truck remained, and didn't see DeVille where they left him... and the streets were teeming with undead. Dark Cloud stared at the 2 remaining Agents as he advanced, a still island amid a roaring undead stream washing towards them. Finding a scroll in the grass next to a town monument in the yard, Petri grabbed Morse by the collar and they ducked into the dark woods on foot, leaving DeVille and their truck to the now-occupied town of death.

Only as the Rhododendron wipped past his cheeks as he sped through the mossy, rocky undercanopy did Petri realize that this was a trap. One sprung by Agent Darkcloud himself. Petri pulled the panicking Agent Morse down a cut to the fire road and to eventual safety.



End Phase

Threshold won! Nate was extremely happy to have 2 scrolls, a map piece and a Ring of Power. Agent Petri gets a free Skill advancement (TBD) and Morse got one too, electing to take his Dexterity from 5 to 4; this makes the Accurate skill great for him, as aiming can make his powerful Mossberg hit on a 3+ for one Action or 4+ without aiming! At 6" or less, this is great for getting some breathing room.

Unfortunately, Agent DeVille perished at Sunset Lake... though that does not mean he is resting in peace...

Until the stars are right again!






Wednesday, May 18, 2016

BONES: Nun with Gun



This is a BONES model. Not bad at all for about US$2.00 and she painted up pretty well after I trimmed the flash off of her. I have to say, even when you have a lot of clean up to do on this soft plastic, you still make out. Great sculpt, interesting character and she will work well as a Threshold Spiritualist when I eventually have to re-arm my new Threshold team.

This Friday I will be starting into Strange Aeons 2, so stay tuned!


Empire of the Dead: Victorian Zombies


I will be using these fantastic models for Strange Aeons... man I love these things. The Victorian look matches really well with the 1920's era Threshold agents I use from Copplestone Castings. I still have a few more of these zeds to knock out but you get the jist.