Showing posts with label Nurgle. Show all posts
Showing posts with label Nurgle. Show all posts

Monday, December 18, 2017

Warhammer 40k: Chapter Approved Planetstrike or The Rise of Hammerfall/ Mission 1


Jason from Headwound minis came by with his Nurgle forces and we played the first in the series of Planetstrike missions from Chapter Approved. We talked for a bit beforehand on how to organize games into a narrative campaign of sorts, linking them into a story that should drive both our play and building/painting while at the same time seeing us willing to improvise a few things here and there for the sake of fun play and good stories.



We kicked things off with Jason getting a points credit in the fortification spending I did, on top of my 1500 points of Valhallan garrison. In the end, I took a Firestorm Redoubt, Imperial Bunker and some freshly painted Defense Line (old Forge World pieces.) I also took a mixed list of Valhallan trooper squads with Heavy Weapons/Assault Weapons, Company and Platoon Commanders, Special Weapon Squad with Flamers, Officer of the Fleet, Master of Ordnance, Techpriest, Command squad with rocket launcher and Company Standard, Hardened Vets with Meltas and Heavy Flamer in a Valkyrie, Wyvern, a Hellhound with  Inferno Cannon and 2 Lemans, both Vanquisher and stock.
Somewhere in the driving snows was the Eversor known to local officials as the Ghoul of Hammerfall.


Jason brought a dripping mixed bag of Typhus + zombies, Poxwalkers, Drone, Plague marines, Maulerfiend, Daemon Princes, Nurglings, Cultists, Plague Drones, Blight Hauler and a Nurgle Sorcerer who waited all game to show, but given the game was conceded on Turn 3, it mattered very little. We didn't take elaborate notes or take tons of pics so I'll summarize via words and images.



The opening Chaos bombardment thinned the Valhallans unlucky enough to be caught outside in the open. Vehicles on the move had their suspension rocked, crew shaken, and some minor damage as well.


The fortifications stood fast and once the bombing stopped and the icy winds cleared away the smoke, a hazy image of Typhus emerged from a seething black cloud of flies, which churned around the ancient Nurgle lord. He was close enough to the leading Vanquisher such that the accompanying plague zombies washed over the hull before the driver could skid to a halt and reverse, as the panicking gunners wracked and traversed their weapons towards the surprise threat.



Plague Marines and the Blight Hauler emerged from the ruins near the farthest defenses, and lurched at the passing tank convoy. Fire washed between the forces and the Valhallans sent everything they could from the snow-clad bunker walls, out into the shimmering gale, as Nurgle forces teleported into the fray. Sweeping lines of Icarus lascannon fire swept against the emerging Nurgle forces to little avail, even as Nurglings swarmed in through the Imperial back lines to claim objectives.


Above, the hovering Valkyrie  struggled to keep station in the sheer, as it loosed lascannon and braces of frag rockets into the roiling Poxwalkers, who were suddenly in among the terrified guardsmen, who each wheeled around to receive the charge and abandoned their covering fire into no-mans land.


A violent series of airburst explosions strolled across the battlefield as the Wyvern crew mechanically fired with trained speed at a truly insane field of battle, while men fought for their souls, even as sickness started to overtake them, their weapons defiantly blunted the Nurgle advance.


The Leman convoy slewed about and broke their line of advance as they tried to shake loose the undead and blashemous which clung to hulls and reached in through viewports with sloughing, dead limbs. The Techpriest, incensed at the damage done to the Vanquisher, rushed out of the redoubt, and initiated combat repair protocols on the large battle tank. The Hellhound set the bulheads afire as Poxwalkers, zombies and newly-risen Valhallans twitched and writhed in prometheum. A mix of Orders and Strategems wielded by Captain Gloval of the Valhallan 554th created furious resistance until the calamity.


While Typhus flanked the wounded Vanquisher and slew the Techpriest in single combat, the Maulerfiend and a Daemon Prince thundered through the warzone, straight against the front ports of the redoubt, even as the quad lascannons speared them with thunderous blasts that vaporized the snow fields before them. With surprising speed, the Warp things dug and melted their way to the inner chamber of the fortification and triggered the plasma-furnaces atop the power grid. With a catastrophic chain-detonation, the redoubt exploded and unleashed scything shrapnel and concussive waves, which crushed everything in a wide area of effect (11" radius damn it!!!) Many Valhallans on the ramparts died instantly and not one Valhallan was left unwounded in the blast zone. The Imperial back had been broken.


As Typhus himself gained the Imperial deckwork, and his ranks of zombies swelled by the minute. The Valkyrie spent all ordnance onto the conflagration that was the base, helpless to stop the violent end to the ragged remains of the ordered Valhallans. The burned hulks of the Maulerfiend and Daemon Price clambered from the electric fires and burning craters as the Imperial Bunker nearby collapsed, the occupants just escaping in time to be dissolved by a looming Daemon Price astride the trenchwork, tall in the soot and snow.

Spent, the ice squall which had covered the battle with freezing sleet seemed to ebb away and be replaced with a miasma of steaming offal pools, fire, and charred Imperial equipment. Those men lucky enough to escape into the forest past the clearing soon fell where they hid, and even as they quickly stiffened in the sub-zero temps, their lungs wheezed and popped with thickening warm ichor as fever burned out their skulls, and the Warp reached for them... one by one.

Stay tuned for more Chaos invasion with Chap App Planetstrike!

Thursday, February 27, 2014

Sunday, March 18, 2012

Battlefleet Gothic: Hashing Things Out


After a few small games I realized that for me, I dislike the Battlefleet Gothic Bearing Compass. I don’t dislike others using it, I just get tired of using the compass and accidentally nudging a model. I tend to use a laser level for movement too, so hash marks seemed smart and could speed up my turn while taking a bit of the fidgetiness out of the game.


The problem was I have a ton of ships already finished so I had to come up with a way of making the marks in a clean fashion. I played with masking with frisket paper (too risky), print decals (looked bad) and gluing on raised dowel (too laborious.)

In the end I went with a chisel point Sharpie and a template jig I had laid out in Photoshop.


I printed out the template on heavy stock and then cut the square out. I then tacked it to a manila folder. 

I connected the lines of the template across the manila, to help line things up better. I made a register’s mark forward, for the bow of each ship.

Using the cut out of the square from the template, I removed one triangle to make a line guide for the marker. I painted it grey-green so I could see the template on the dark base. I put my register marks on there so I could use it on small and large bases. From there, gaming nature took its course.


Since the bases were Dullcote'd and matte, the sheen of the Sharpie ink sorta pops but you could dull coat that if you wanted. It occurred to me halfway through the Chaos fleet that I could’ve used a Red Sharpie for a more opaque ink that would’ve been purple over the deep blue of the base. I may do that for the Eldar ships or just keep it consistent, not sure right now.

Overall, I am pleased. I wasn’t crazy about losing some of the blend-in-ability of the bases to the hash marks but they are definitely more enjoyable to use in a game and still look clean enough that it doesn't pull away from the paint jobs too much.

Here's a shot with a lot of flash so you can clearly see the hash marks.
More pics can be found in my Photobucket: http://s2.photobucket.com/albums/y15/ap3xg3rm/General%20BFG/

Saturday, October 22, 2011

FW Proteus: Love


Photo via Forge World all rights reserved

I've looked into the eyes of Forge World's Land Raider Proteus and it's like the first time I heard The Beatles: See the Forge World Land Raider Proteus be sure to read the experimental rules.

I'm still toying with doing a Space Wolf force or, perhaps better, bring this relic to my aging Plague Marine force where it would look fantastic with the old Nurgle models. The high school junior in me just squeeed, recalling the days of plastic Land Raider kits and unstoppable rage (mine from high school, not the land raider's).

I really like the experimental rules. I'm not sure about the points cost but the features it brings are... interesting. I "play" guard so I'm aware of what the Master of the Fleet and Astropath do to enemy plans. Proteus does the same. Proteus also dislikes melta spam and just feels like the precious WOPR from ages past. It might not be a total detriment to putting down on the table just because it looks so damn cool.

So what do you marine players think?

Monday, October 17, 2011

Battlefleet Gothic Action Report: Chaos at the Gates


    The Slaughter becomes crippled with a deadly lance strike aft.

  • Orders: Cruiser Clash
  • Location: Flare Zone, Hammerfall IV Primary
    • The Nochsi (Knocks-EYE) Gas Giant (Gas cloud, 8cm x30cm)
    • Von Stryen's Belt (Asteroid belt, 15cm x 5cm)
    • 2x Solar Flare rolls
  • Fleet Composition: 700 points
    • Chaos: Slaughter class X2, Carnage class, Devastation class
    • Imperial: Mars class, Dominator class, Gothic class, 2x Cobras, 2x Swords + Cobra (via Unexpected Help)
  • Sub plots:
    • Blood Bond: Chaos
    • Unexpected Help: Imperials
Finn and I had a casual BFG game Friday night, acting out a chance detection of a Chaos reconnaissance fleet and a picket of  Imperial warships. The game was started late and so we called it on turn 5 (out of proscribed 8) around 1 AM. It was still a blast, literally.

The Nochsi Gas Giant

Von Stryen's Belt
There were 4 Celestial Phenomena in the Flare Zone of Hammerfall’s inner solar system and we had to roll for 2 solar flares in each of our turns as well. Phenomena played no role in this game, save for the Chaos Devastation cruiser prowling the shallows of The Nochsi gas giant, intending to descend into the immense gas cloud if cornered, where the loss of shields and disruption to reactor containment was preferable to standing up to Imperial broadsides.

The Chaos Fleet
The Imperials (minus Unexpected Help)

Forces deployed, note the Swords and Cobra LRRP in the foreground, AKA Imperial Unexpected Help)

Turn 1 and 2: The Imperial cruiser picket moved into a chevron formation  and closed on the intruders, firing Nova Cannons as Chaos shifted to allow the Carnage to skirt towards The Nochsi Giant with the Devastator behind. The 2 Slaughter cruisers drifted together on minimal power, undetected by the Imperial fleet, ready to crash-start and speed 30cm a turn towards the Imperials once the Carnage gains the Imperial left flank. 

From left to right: 2 Slaughters, Devastation and Carnage
The Imperial Nova barrage was long, but the Imperial gunners recomputed trajectories based on telemetry while hundreds of ratings hauled massive nova shells into cavernous cannons again. The Chaos Devastator launched 4 waves of fighters to patrol for Imperial torpedoes as auspex on both sides monitored the sun, watchful of dangerous solar flares. The surprise arrival of an Imperial LRRP asset hailed the fleet as it came around from the asteroid belt outlying the sector. The 2 swords and lone Cobra moved expertly amongst the outlying fields of rock and into formation with the Imperial fleet.

  
Turn 3 and 4: The Imperials split into a pincer formation, as the ordered Swords and Cobras broke station from the thrumming wakes of their convoy out into the void between the fleets. Nuclear lance projectors stitched back and forth, flaring shields and slicing hulls asunder. Weapon batteries miles long flared along ship hulls as savage ordinance streaked out and detonated against energy fields that could not withstand the megaton concussions. A Slaughter was detected by Imperial Fury interceptors that had been launched and reported directly back to the Imperial Gothic class. Coming about in sprays of attitude thrusters, power levels spiked as the veins of energy and ammunition coursed into batteries which bombarded the Chaos ship. The Captain of Slaughter 1 sacrificed crewmen to Father Nurgle, who gave him warp sight enough to know to order the helm to blast port thrusters and adjust their aspect to the Imperial shots and receive the Imperial barrage spread from stem-to-stern instead of concentrated into one already molten, gaping wound.

In textbook synchronization, building-sized missiles were launched towards the struggling Slaughter from the Imperial Dominator cruiser, which were met and destroyed by lurking squadrons of Swiftdeath torpedo-hunting fighters.

Chaos fighters run down the closing Imperial torpedoes.
Chaos lances illuminated streaking Imperial nova shells that plowed through molten metal that had ejected from impacts along the Slaughter’s hull and then cooled into tumbling, hill-sized parodies of coral. Below deck in the putrid bowels of the stricken Slaughter, hundreds of diseased crewmen perished as atmosphere ignited within compartments or sections of ship breathed them out into the frozen, crushing void when a Nova shell crumpled the port thruster stack of Slaughter 1.


Turn 5: The Chaos Carnage came amidships of the Imperial Line as their aft watch reported a massive Nova detonation against the trailing Devastator. Communication had been lost with Slaughter 1 while Slaughter 2 was ordered all ahead full to no avail. Starboard compensators flared as the Carnage’s port batteries and lances filled the void around the incoming Cobras with such incandescence that even their pierced and stabbed reactors breaking free from containment fields seemed but a spark amongst the bonfire of the disintegrating Cobra squadron. The Imperial Gothic shuddered as her shields flickered through the bands of explosive forces dealt long range by the Carnage cruiser.


 With launch bays still open and issuing fighter waves, a Nova cannon shot detonated with such close proximity to the Chaos Devastator that the Nova’s plasma wave carried just-launched craft back into the hangers like twigs carried on floodwater, to immolate in the estuary line between void and oxygen-filled holds, which burned from the inside out.

The Imperial commander called for reports as the Chaos fleet seemed to go dim and dissolve from his command lectern screens, indicating disengagement. Gunnery sections confirmed the Chaos contacts changing from hard to intermittent to silent. Damage reports streamed in from the fleet and the commander ordered the vanguard section into a Search turn towards the last position of the Carnage, leaving the bloodied Devastator for the mysteries of the enshrouding Nochsi gas giant which swallowed the cruiser whole. The limping Slaughter 1 was savored by the green gunnery crews of the Imperial Dominator to cut their teeth on instead of being taken as a prize.

Notes: Neither of us had used Nova cannons before so the what-fors and how-to’s took some time. Also, neither of us thought to take a true fleet commander with inherent Leadership and reroll. Given more time, I am sure my flanking Chaos fleet would have maneuvered around hard enough to cross the T of at least one Imperial cruiser but the Nova cannons had already found their range and it would be an attritional fight, perhaps helped by my now-triggered Blood Bond. I was disappointed that there were no solar flares all game... it would have been cool to see the havoc they would have caused and possibly the mess created between the tension of Imperial and Chaos fighter waves on the board. Finally, I had forgotten a major Special Order, Brace for Impact. I can only chalk my failure to use that up to the late (and great) night.

Sunday, October 9, 2011

BFG: Terminus Est Completed



So here she is, the Terminus Est. I may touch up a few things here or there like making the sails more putrid looking but that's basically it, she's ready to get underway. I added some old raptor jump packs to the side and a good amount of greenstuff. To see the WIP, go here.

Here is the stock GW model for comparison (image from GW's website)



Tuesday, October 4, 2011

BFG: Terminus Est WIP and new Recruit

Here's a WIP of the Terminus Est conversion I started a bit ago.




And here is a Chaos cruiser built and painted by my 7 -year-old son, Nate! That's my boy!




Thursday, July 14, 2011

Terminus Est WIP: Basecoated

The Terminus Est is basecoated and the purple foundation laid down for the putrid fleshy areas that come later. I think I may make the tubing running around the ship purple as well. Still have to decide what color to make the sails... maybe a blue with botches.