Showing posts with label Guest Starring. Show all posts
Showing posts with label Guest Starring. Show all posts

Friday, May 31, 2013

YETI APPROVED: The Metal Bikini (Star Wars Miniatures)

 TheMetalBikini.com- X-Wing Miniatures content updated daily through the week!

This guy is my brother from another mother. He saved me from having to write one damned thing about SWXW miniatures game. A great blog on everything related to our beloved dogfighting game... be that tactics, lists, star field building or just screwing your head on straight about what matters when playing with widdle star fighter models... she's got it where it counts, kid.

http://www.themetalbikini.com/

Tell him Yeti sent you. He won't know who that is but he may nod his head to appear polite.

Wednesday, February 13, 2013

Strange Aeons: Bootlegger's Carport


 Here's a 2 piece run down ramshackle of a loading zone for our Strange Aeons games. Obviously, Agent Petri opened the shambling horror barrel instead of the bourbon barrel. This is a piece that I inherited from a buddy, so I rehabbed it, flocked/finished it and now it's in the collection. It sat in a bag for some time, not really suited to the look of 40k or Warmachine but Suddenly Susan when it comes to the 1920's-30'aesthetic. I also added the painted die-cast truck and piles of crates for more terrain within the lot.


"BULLETS!?! HOW DID YOU KNOW MY WEAKNESS?!?"

Wednesday, October 3, 2012

Strange Aeons: Game 3, "Left Holding the Bag"



This is the third battle report for a Strange Aeons campaign that I played with my group. This was a 16BP start on both sides, with my team still sore from the last game that saw civilian William Forsythe die to a Night Gaunt and Agent Connery developing Ballistophobia. Agent Petri lost his tommygun to the Night Gaunt via Destroy Weapon. Still with a Map Piece, the team looks to stay on the cooling trail of  the Church of Dagon, gain some XP and skills though they aren’t sure if they are the hunters or the hunted…
The mission was “The Bagman” with me going first as Threshold, who had to exit the far corner of the graveyard with the secret carrier, "Monk" McGuinn, surviving to get perks. We used a 2’x2’ terrain board I had built a long time ago that has a graveyard, stream with humpback bridge, ruined Church and catacombs below. There were no special rules here, just standard rules for difficult/impassible terrain and the usual cover modifiers. The entire footprint of the ruined Church was half-movement Difficult Terrain and the water half movement no cover save. Everything else is WYSIWYG. The condensed results are the picture captions and there are more pics of the terrain board at the end of the thread.  
Threshold and terrain board built/painted by Yeti, Lurkers built/painted by Pete Ceretti.
16 BP Threshold & Lurker Lists

Yeti: Threshold (rebooted from last game’s loss):
Agent Connery (Character, Command, Heroic, Two Fisted, twin .45’s, Bowie Knife, Ballistophobia)
Agent Petri (Heroic, Tommy gun, .45, Bowie Knife)
Civilian “Monk” McGuinn (.22 and knife). Additionally, Monk is carrying the bag in this scenario.

Pete:  Lurkers List
Cult Leader (.45 and knife)
Cultist (knife)
Cultist (Shotgun)
Hybrid
Hybrid

Lurkers deploy in the graveyard across from the church, advancing in a picket and listening for the burglers they knew were there...

Connery swept his flashlight across the murky dark of the catacomb. The wet yet warm smell of damp minerals rose to head-height, the heady aroma of loamy grit in the air and something else, like old cinnamon and grease… the team seemed to wade through the vapor more than walk through it. “Monk” McGuinn, the town’s professional antiquarian they had drafted this morning, stood before one of many alcoves and shifted feet as he held the grotesque ceramic urn in his large, professional hands. His grip trembled in the dank chamber and the moving flashlight beams silhouetted the group crazily, like a mob of photographers flashing away in slow motion. He looked at Connery and cleared his throat. “This is… extraordinary. Just magnificent. If Dr. Forsythe was here, he’d of course be happy to see this… the glyphs are… unprecedented but authentically real and the fetish stored inside is... amazing.”

 Connery lifted his foot from a stagnant pool of water on the catacomb floor and shaking it out, unleashed his annoyance of… well, everything over the last 36 hours, through his retort, “I don’t think ‘happy’ is the word he would have used to describe that thing. And he’s dead, as sure as we’ll be if we don’t step on it. Secure the piece and let’s get going. We have little time before the owners come home.” He ignored the extra splashes he thought he heard and how the reflected flashlight seemed to show wriggling in the black pool.

Threshold advance up and out of the catacombs with the stolen relic.
“Correction. We’re out of time Connery,” said Agent Petri, who stood in the greenish light at the bottom of the passageway, looking at the daylight above, “I hear voices.” Connery imagined Petri’s ruined half face watching the stairwell, the mass of scars from the Night Gaunt still suppurating and salving as it tried to heal. That face resembled the craggy natural rock formations of this tomb which they had discovered. Unlike Petri, who wore his good heart on his sleeve, this place was evil and it strained to keep its secrets out of the light of their torches. Connery learned long ago, the hard way, that like people, the earth can be good or bad. This earth was god damned devilish and he was happy to leave, silently promising it a return visit from Petri with a cask of blasting powder for the troubles.

“Tick-tock boss, gotta go.” Petri started up the cavernous stairwell, not checking to see if they followed him up, the tunnel amplifying and hopefully transforming the distant voices he heard into what sounded like strange croaks and barks.

A shotgun wielding Cultist and Hybrid cross the road and make for the Church entrance.


 When they reached the surface, they were back in what had been a garden path set into the foot of the cliff face. They had entered the ruins of the Church from the other side through holes in the cracked foundation, into a debris clogged cellar and down the crypt stairwell. Connery signaled Petri to cross the old cellar and gain the first floor above them, to help McGuinn and guard the high ground. If anybody was around, they’d have to make a racket to get to them or come through the doorway of the Church, which smiled, open, like a jack o’ lantern's missing tooth. He spun suddenly as he thought he heard a shuffle in the back of the chamber. He wasn’t sure they were alone. He noticed Petri staring back past him too, flashlight steady and .45 ready.

Only a day before, Connery, Petri and young Forsythe had flushed the Dagonite Cultists from their now-ruined lair in the suburb West of town, pursuing them East out to a farmstead known for bootlegging and human trafficking. What they hadn’t expected in their haste to run the cult leader to ground was the damned Night Gaunt, whose horrifically slender frame housed the terrible power and great silence which accompanied a murderous rampage. It is possible the creature was only delayed in fully materializing by the Threshold’s interruption of the Church’s rites before yesterday, only delaying the complete summoning of the beast that darted through the pine trees into their midst, a dim shadow of murder that left Forsythe dead and the desperate agents evading the pursuing cultists all night long. Connery and Petri probably survived because the beast was then considered pre-emergent. 

Now they were adrift, midweek, a day ahead of a monstrous daemon and a day behind the criminals that summoned it.

2 Cultists hear the Threshold team clattering through the open cellar so they flank around while the Hybrids and Cult Leader watch the front door... The Threshold are trapped!
Petri looked back at Connery and whispered, “This doorway funnels us too, boss.” Connery had moved them towards the door anyway and nodded, his .45’s out. He felt something… something like electricity in his fillings or cold air in his sinuses. His pistols felt heavier, less reassuring and something troubled him at the thought of how loud they will be… too loud. The voices were getting closer. Crouching among the fallen walls and timbers he peered down the great stairs of the Church, across the courtyard and the nearby road to the graveyard beyond. Risking a longer gaze, he counted. Several purple robed cultists and 2 brutish, ugly men with a pallor he didn’t like. His palms sweated. Were the ugly men civilians? Why did they look familiar? Were they in a dossier he has seen before? Or on a distant street? He was thinking too much about their squashed muzzles and the too-round orbitals.

A Hybrid sniffs the air, croaks and waits as footsteps come down the stairway...
McGuinn hugged the swaddled ceremonial vase like an ancient sleeping toddler, his bug-eyes peering over the bundle as he tread through the moldering cellar’s debris. Connery urged him towards the doorway above as Petri, already on the first floor over them, offered an arm up. Connery held the vase as McGuinn flailed his way over, via an avalanche of mortar, dust and flooring.

Voices. Shouts. Footsteps. They were made.

The Threshold see they are surrounded and prepare to make a break for it. Connery orders McGuinn down the front stairway first and says, "Run for the car across the graveyard when I start firing." This was a critical blunder on the part of the Threshold. Yeti had meant to have Connery go down and out first, to start shooting Lurkers out of McGuinn's way but due to Command, Connery sent McGuinn down the stairwell first, followed by Connery. There was not enough space for bases to pass each other. McGuinn would have to run the gauntlet outside first with Connery hopefully killing intercepting Hybrids and Cultists after the rabbit ran, with three sets of pistol shots, due to Heroic.
The second Hybrid stalks the doorway...

McGuinn tears out of the doorway. Connery fails both of his tests to shoot due to Ballistophobia. McGuinn is charged by the one-legged Hybrid but McGuinn guts him instead! The other Hybrid fails his check from seeing his brood brother killed and suffers Stupification. The Cultist with knife on right side of doorway Frenzies and attacks Connery. Agent Petri and the Cultist with a shotgun open up on each other, sending spall and wickering debris into the air.

Hybrid #2 recovers from Stupification and attacks McGuinn, who then lands a clumsy but effective knife jab into the hybrid's neck. The hybrid collapses in a welter of black blood as he paws at the swaddled vase containing the apocryphal architeuthis tooth, which the hybrid dies saying that fast three times. Agent Petri trades shots with the cultist on the side of the house, cover saving both men from grievous gunshot wounds.
The Cult leader smiles beneath his silk hood as he pumps a critical pistol shot through Forsythe's waistcoat, for a Major Injury and KO. The Cult Leader picks up the tooth in front of Connery. Connery stabs the screeching cultist to death in the doorway with a wet thud. As the dead cultist slumps down the wall, Connery trains both .45's on the Cult Leader from the doorway as a last ditch effort to save the game. If the Cult Leader survives Connery's fire he can use both moves to get almost off the board for the win. But Ballistophobia strikes again and Agent Connery hesitates, overcome by panic and fear and fails all attempts at shooting his pistols. The Cult Leader smirks and backs away as shots spak against the doorway, covering fire from the remaining Cultist. Connery decides not to pursue, since the other cultist has now moved to block Connery from pursuing and has him zeroed. Agent Petri fires on the Cult Leader from the side of the ruins, hitting him with a crit hit but he fails to wound. The day is lost to the Lurkers and the Cult Leader escapes with his artifact.
BALLISTOPHOBIA!!!!!!!!!!!
 
 Agent Connery looked in the rear view mirror as a bloom of fire and smoke geysered up from the front of yet another church. Debris pattered on the roof of his speeding car, one which he had hidden nearby. He didn’t see if Petri made it out but the resourceful Italian obviously had time to tripwire the Dagonite’s car; once a Mob man, always a Mob man. Connery had faith he’d see him at the safe house tonight. McGuinn was still back there, sprawled out on the overgrown lawn of the church entrance piled with those strange, dead... men? And also left holding the empty bag they had fled with, a feint. It would have have been great to bring that cursed vase and retched squid tooth back to HQ for study but as things were, plans change, sometimes on the fly, and sometimes, like now, it was for the better. Hopefully, it would take the Dagon cultists awhile before they realized that the relic they just rescued from McGuinn wasn’t the only thing taken from the alcoves of their unholy crypt, the death of the antiquarian a currency in the purchase of time via an elaborate ruse. Connery would be back and next time things would be different. He patted his bulging pocket and wisps of grey-blue vapor puffed out of the mouth-like pocket, like a smoking monkey he once saw at a carnival. He laughed at that, a strained, more exasperated-than-merry chortle and imagined the Cult Leader, wide-eyed, throttled in Connery's bare hands. 

He drove East towards the safe house.“Next time... it will be different. Everything will be different.”


 




Tuesday, August 21, 2012

Strange Aeons: Shocking Tales #3 Cover

Photo resides at Strange Aeons website, all rights reserved
According to Uncle Mike (of Strange Aeons) on the excellent Lead Adventure Forum, we have a new Shocking Tales in the works... friggen' sweet! Look at that cover art... ridiculously awesome.

To that end, the Strange Aeons website posted the new cover art from the new ST#3 by the fantastic Matteo Bocci as desktop wallpaper download, go get it! Included in that area are previous covers as well... super duper! Exclamation marks!

Agent Petri thinks this whole deal sucks and blows at the same time... God damned Dunwich.

Tuesday, August 7, 2012

Strange Aeons: Game 2, "Treasure Hunt"


In my last game of Strange Aeons, we rolled Treasure Hunt. That evening was my team's second game and at 16 points, it seemed like I would be able to cruise with a good chance of winning. All I found was death and sorrow (which includes the Burger King stop on the way home).

I don't have many pics because the game was over pretty much when it started. I played T, Pete and Trish's teenage son, whose pseudo-indifferent ass-beating style both enrages me and leaves me in awe. The sides:

Threshold Team :
  1. Agent Connery:Bowie knife, twin .45's, Heroic, Stat Decrease & Two Fisted (Ranged).
  2. Agent Petri: 45, bowie knife and Tommy Gun, Heroic.
  3. William Forsythe: .22 and bowie knife
Lurkers:
  1. Cult Leader with .22
  2. Cultist with .22
  3. Cultist with shottie
  4. Night Gaunt
The Board: The old Hetfield place sits alone and dark as the Threshold agents Connery, Petri and civilian William Forsythe approaches from the South. Here, the board is separated into zones, any of which may contain treasure, assuming the Threshold are left alone to search for it.
Awesome terrain and Lurkers minis by Pete Ceretti

Threshold straddles the sections of the board, readying to search for the artifact mentioned in William's father's journal...

The Night Gaunt closes way faster than anticipated. I seriously misjudged the distance it could cross and left Petri just inside the daemon's Charge range, which it promptly did. It crossed the board and got into melee with Agent Petri before anybody had a chance to shoot at it. A critical blunder was forgetting that when Petri won a combat he could have backed off and allowed everyone to shoot the damned thing. Instead, he stayed toe-to-paw with the beast and paid for it in blood. The Night Gaunt took Petri's tommygun from him, broke it half and then handed it back to him, thanks to Destroy Weapon. Great.



Agent Connery watches as Petri's face is shredded and Forsythe is torn to bloody bacon ribbons.
Upon seeing Petri leaving the game with a minor injury, Connery failed his Resolve check and charged the Night Gaunt with Frenzy. It took double attacks (plus his popped Heroic) for Connery to run trains of 6's +CC bonus but it didn't matter, he was outclassed in melee (thanks to the Gaunt's Parry) and could only come close to besting the creature. The Night Gaunt eventually took Connery out.
So William Forsythe III met his doom at the paws of a frantic Night Gaunt, trying to intercept a coup de grace when Agent Petri was laid low by the grey daemon. They never once tried to find the artifact, they were too busy fighting the Night Gaunt that crossed the board at tickle-speed. While Agent Petri recovered from his wounds at a Massachusetts hospital (at taxpayer expense) the Forsythe family had a second burial in as many weeks, the previous being Williams father, also an archaeological professor, murdered by their maniac butler and secret congregant of the Church of Dagon, Wannamaker. A strange symmetry was at play in the Wannamaker family too, as his brother, a Threshold conscript, died to a Formless Thing on the old Hetfield place. The slain officer's wife has joined Pete's Threshold team, eager for revenge for her husband and absolution for her brother-in-law's insane evil.

Somewhere in his office deep in the Northeast safehouse, Agent Connery stared at his twin .45's and obsessed over the dread he was feeling about ever firing them again and how different things would be if only he squeezed those triggers at ol' Hetfield's place...

So, 1 win one loss, Petri has a full recovery (but with facial scars) and Connery has Ballistophobia. Just another day at the office....

Facial scars for Petri!
New Tommygun for Petri!

Friday, June 29, 2012

Strange Aeons Battle Report: Chapter 1, "Nice Shot Back There"

This is the first Battle report for Strange Aeons that I played with my group, with my Threshold team facing Pete's Lurkers. This was a standard 15BP start on both sides, with all minis and terrain painted/assembled by the fantastic Pete Ceretti. The mission was Fight with Pete going first. Special rules include 1 Action to open the Cemetery Gate and walls giving a Medium cover save. We didn't use Advanced Rules in this game. Since the game was over in 28 minutes and was mostly double moves until the shootout at the OK Corral, I thought a narrative start would be a good report while setting the stage for the story arc of future games. The condensed results are the picture captions. 

15BP List

Lurker:
Maniac
Cult leader (.45 and knife)
Cultist (knife)
Cultist (.22)

Threshold:
Agent Connery (Character, Lucky, Two Fisted, twin .45’s)
Agent Petri (Lucky, Tommy gun)
Civilian William Forsythe (.22)


 Threshold Agent Connery, Agent Petri and William Forsythe, PhD had spent the last five minutes following the dull ruts of the overgrown carriage path through a twilight rain, where it emerged abruptly from the greyish-green bracken onto a large field behind the dark, hazy church. Connery scanned the old grounds for movement amidst the growing shadows and early Fall drizzle, deftly drawing his twin blued 45’s and cocking their hammers, as one, in practiced silence. Petri had already unslung his Thompson submachine gun back around the bend, him already having added a fresh drum and charged the weapon, the noise buried beneath creaking tree limbs, chirping cricket calls and the mounting hiss of rainfall on canopy. Petri looked out from under his dripping fedora hat, to see if they were followed, though he already knew they were not. 


Top to Bottom: open grave, Connery, Petri, Forsythe
 Forsythe could only start at every snap of twig, tik-tak of falling leaves or the crunch of Summer-dried turf beneath his feet. He had done fieldwork as part of his degree and had an eye for it but perhaps not so in this state of affairs. He took in the scene. The wet hay of summer's grass smelled like warm tea as the rain bands came in on a chilly wind. To their right was a freshly-erected tombstone that glistened bone white with veins of green and a yawning, slimy grave, halfway opened in the wounded old ground like the rictus maw of the dead. Forsythe held his dad’s pistol out ahead of him as his father had taught, the cloying hint of lubricant riding over the wet rot smell that wafted upon the cooler air of the damp woods behind them.

His father was dead now but he would not be buried here, if it was the last thing Forsythe did; though he estimated it may very well be. In his trouser pocket clinked the medal of St. Anthony which was attached to the key of his late father’s new automobile, parked on the fire road back up on the hillside from where they had started. 

Agent Connery nudged his elbow into Forsythe’s chest, gaining his attention. “There are no rules here now, boy-o. You got us this far and we appreciate it. I’ll ask you one more time to leave it to us. We believe what you say now but you are in the same kind of danger that your dad was in this morning.” Forsythe felt Petri’s large, affable hand on his shoulder. Connery continued, “So, if you stay you listen to us and don’t do anything more stupid than coming with us to begin with.” Forsythe didn’t reply so Connery reached over and pinned a deputy badge on the breast of Forsythe’s jacket, uttering, “May as well make it legal, lad.”


As Forsythe nodded, Petri hissed, “Look, behind the tool shed. Looks like your butler Wannamaker has our scent. They must know now, he’s louder than a train wreck.” A jangling shape crashed between the tall grasses in the field above the church, assailing the sky with hoots and yells. Connery tisked, “They don’t know we’re here. He’s running around their graveyard in a dervish, so they have to be coming out for a look. Let’s use it to our advantage.” Petri smiled at that, gently moving Forsythe’s absent-minded pistol out of his own face.


Petri squinted and nodded towards the church, “The circus is back in town.” Men who wore dark purple cowls of The Church of Dagon appeared from the right side of the grounds, cautiously searching around and making for the graveyard between them and the Threshold agents. Petri counted how many men were bearing arms. They still had not spotted the agents but all were armed with something. One yelled at Wannamaker and made a motion like he was shooing a dog. Connery got up from his crouch and started sprinting to the low wall of the graveyard, yelling back, “Last chance! No?!? Let’s go!!!!”

Threshold uses their actions to make for the cover of the graveyard
Wannamaker looses it and tears towards the Threshold group
 They moved as one, pacing off the slower Forsythe but made the wall just as Wannamaker howled and started down the gentle rise from the tool shed, twigs and debris in the air as he drove at them from the left, in full mania. Petri watched him come in with one eye and yelled to Connery, “Best make the tombs in the graveyard! Other side of the wall!” Petri flowed inside smoothly and Connery pulled Forsythe around the slick rock wall into a row of large, pitted crypts overgrown with weeds and ivy. The insane Wannamaker exploded down the groundskeeper’s path like an emaciated gorilla, driving forward, waving a large cleaver and hollering random nonsense words, “Caught! Catch! Squeeze! Spread! Bleed! Father! Son! All or none!”

The maniacal Wannamaker uses both actions to run down his cowering prey
Connery was watching the cultists sprinting towards the main cemetery gates, their eyes wide, unblinking and white through their hoods, their ritual knives glinting as they ran. They had to be stopped, their dark rites could not reach fruition tonight in the catacombs below.


Connery and Petri started firing at the cultists, spall erupting along the grey stone walls and pulpy holes popped in the evil, wormy tree trunk next to the graveyard doors. Petri stood square with the door atop a tomb, trench coat hiked back behind his holstered .45 and tommy gun chattering out steadily, walking “ropes” of bullets around the walls and doors with great effect, eliciting howls from the cultists who tried to hide from the onslaught but were caught surprised by the storm of lead. Connery moved behind Petri, adding expert shots with both pistols, each slide cycling off-time with Petri’s machine gun. It sounded like a war as casings spattered through the rain to the muddy ground around them, their gaze never wavering from the cultists.… with their backs to the closing maniac. 

Connery and Petri pass their sanity check within 5" of the maniac and blaze at the closing Cultists across the wall but even with Connery's command, Forsythe goes Catatonic with fright
Forsythe was frozen in fear as Wannamaker, his father’s butler, bounded in slow motion up to the other side of his wall, his face contorted in amygdala hijacking, impossibly ugly, inhuman and swinging the meat cleaver that killed his father that morning… and it was still stained with blood. William Forsythe’s pistol felt miles away in his hand, tremors and vertigo seemed to shudder him on the spot as the lunatic murderer started to scrabble up the wall, growling, “Meet! Meat! Greet! Eat!” At that, Forsythe blacked out, falling onto the tomb as Connery and Petri blazed their weapons at the cultists pushing on the mossy, oaken doors of the entrance.

Petri saw that Forsythe had collapsed as he looked over his shoulder, yelling, “Wannamaker!” Connery spun and pumped his pistols at Wannamaker who yelped, then crumpled to the lawn, alternating between mewling and roaring.

Wannamaker is wounded as Forsythe recovers from Catatonia
Gaining his feet, Forsythe stood, just as Wannamaker surged up at the same time, a large swatch of his face removed by Connery’s .45 and dribbled the grey masonry of the wall with blood. Forsythe didn’t so much aim as put his gun as close to Wannamaker as he dared, hesitating. He closed his eyes and heard his dad say, “… just squeeze” as he fired. Connery saw Forsythe hesitating and fired at the same time as Forsythe missed, putting one shot into the maniac’s skull with a loud thwack and bloom of red, then turned to the cultists swarming through the open door.
Wannamaker dies just as the Cultists pay their Actions to open the gate and swarm in. Next turn saw Agents Connery and Petri use both of their Heroic skills at once, adding another action for shooting each. It made the difference between a clean win or dying horribly in a pincer trap. 3x double .45 shots and 9 dice of Tommy Gun is no joke at 15 points.
Forsythe opened his eyes and peered over the wall, seeing a blackish diamond of gore on the ground, an awkwardly folded corpse in a dark butler’s suit. A sense of vengeance swelled his pride as he turned and saw Connery take a knee next to Petri who stood over his fellow agent, shooting into the charging cultists and killing the screaming, stumbling pile with strafing strobes of fire and sound. 

Even the dice were maniacs and refused to settle down but in the end, the cultists caught all of the Threshold bullets and the forces of good remained unscathed.
Magazine depleted, Petri set down his smoking Thompson, drew his .45 and stood still waiting for new targets. Connery had already reloaded and policed the bodies, including Wannamaker, retrieving the ancient map from the mad servant’s coat, that which Forsythe had claimed stolen from his father. Forsythe started to speak but Connery cut him off, speaking to the dead men at his feet, “He’s not here. He’s not here.”

At that, a motorcar tried to start in front of the church but wasn’t turning over in the damp air. Petri was already pulling out the satchel charge as he legged it towards the church, trench coat flapping out broadly, like an eagle taking off. Connery started after him but Forsythe, renewed by Wannamaker’s death, grabbed his arm. “Wait! Where are you going?” Connery, halted by the vitality in Forsythe’s tone, answered, “We’ve got to stop them before they go. What do you have in mind?” Forsythe’s brow furrowed under pressure and thought out loud, “They are leaving… because they can. We could not have stopped whatever they are doing. They were committed to this and so if they are running, it means they can, that they have another option. If they did not they would be fighting to the death now, right? It follows that Wannamaker didn’t have the only scroll. We need to let them go so we can find their other option! I only knew of this coven, as did you. We need to find the other one. There is only one route back to town they would take which happens to run past the fire road on which we parked. We can get to my dad’s auto and follow them!” Connery pursed his lips as the rain pattered on his face and said, “You mean your auto.” He considered the lack of counter-attack and the dark automobile now moving through the trees away from them. “You may be right. Petri? Bring it down and let’s go.” Petri pulled the primer cord and fell back to the graveyard walls, muttering a prayer in Italian, clomping up to them with a stop just as the dynamite detonated behind him. The fieldstone building tumbled down, filling the sub cellars in tons of rock, timber, fire and dust. He exclaimed, “What the hell are we doing? Dissertation?” Connery laughed and said, “Something like that. The professor here has a plan. I knew we brought him with us for a reason. Petri, you’re driving. And Forsythe… nice shot back there.

To Be Continued!

The Threshold team discovers 1 map piece in the end phase... the trail is still hot!
Give it up folks, for the Threshold and also to Pete for the amazing terrain and figs!