Showing posts with label Star Wars Imperial Assault. Show all posts
Showing posts with label Star Wars Imperial Assault. Show all posts

Monday, March 27, 2017

Bushido: Version 2 Lit Pagoda or, Kung Flu Hustle


Here’s some notes on my latest Bushido pagoda terrain build using aquarium pieces. Sorry for the delay on this, you might say I was ill. You might also say I had food-fever, eye chills, skin failure, gravity allergies and corpse throat.

2 Christmas’s ago I made two lit pagodas from aquarium pieces that I gave as gifts to my friends. I learned a lot from that build and made notes on things to do better next time, should there be a next time. Next time was last month, where I finally made one for my own Bushido table. You can see the first assembly notes here.



What was different this time with this build, a Version 2 pagoda, if you will? Well, after working and playing on the original Version 1 pagodas I noticed a few things that I could change for Version 2:

1.       You could add more playability The inside of the Version 1 pagodas was not as playable as I would like for all models.  A small based model would fit fine but multiple models won’t and medium-to-large based models are right out, especially in Bushido, since models can’t easily be placed inside the pagoda to begin with, mostly due to the circular curves of the entrances. This raises the point of having that weirdness where only one model can be placed. World-ending feature? No way, but that piece all lit up screams for more models under the light. Most miniature games run into this physicality stuff so players usually keep blank bases handy for this and that would be fine but I figured I could make it so that more than one model could be placed inside for the truly epic looking last stand moments ala Avengers: Age of Ultron, minus the pouting giga-heroes, weird Godzilla spouses-come-Miracle siblings and Robert California Terminator. Cuts at the entrances were made with a Xacto Razer saw so columns were straight and flush and that was all that was needed for multiple models and various base sizes to fit. It did lose some of the cool style though.  We are gamers, we can take trade-offs, sumus qui sumus. With these cuts, assume the resin on these aquarium pieces are made from unholy poison, so the dust is best kept outside of your lungs and eyes: wear a respirator, cut and trim/clean pieces outside, and wash your face and hands afterwards.


2.       Different runs of product will vary greatly: The resin was really brittle this time. Wow, I was really surprised that with the first two pieces from before that the resin was stronger, a daunting realization when one cuts away a lot more resin in Version 2. It looks to me that these pieces are blow molded in a way that allows for variation in thickness between castings, which affects the strength. Not much you can do after you buy it so keep it in mind when you shop. Thicker is better.


3.       Line of sight: gotta break it up more than before and with that, make it more sexy and scenic. A Version 2 pagoda was a chance to do more scenic stuff, namely, elevation and LOS blocking. Usually more art means less playable space in a game the better looking scenery gets so I tried to strike a balance; this is the most fun part to me, laying out raw, unfinished elements of the build, like the wood chips for rocks and playing around with figures on the mock ups to dial in stability and aesthetics. The Version 1 pagodas are great for a lot of Bushido missions where you may put an objective like an idol under the lamp in the center of the pagoda but the open space around the pagoda, while very flat and playable (you can always add scatter scenery to it) seems like a lost opportunity now. Since my Version 2 pagoda was supposed to be in the heart of the rain forest I made it a bit more rugged and old, but maintained looking. I used a new Gorilla Glue silicone adhesive to glue down the pagoda, after new cuts and same finishing as Version 1, and boy did it work great. Long tool time, quick grab and void-filling. It was forgiving to be able to lay out large masses of adhesive, have it grab the wood nuggets and let me slide, shove and stack them until they looked organic and best, playable for miniatures (given I had made a dry run before hand.) The adhesive did not shrink or crack which is a plus as well. After an overnight, the adhesive was dried and I finished with finger-tooled caulk.


4.       Painting and finishing: Pretty straightforward, I used Army Painter spray and colors to match this to the Plast Craft building I made before, using the same colors. I did add a small spring and pond, using MIG mud on the bottom, silicone caulk to hold some random plastic grass fronds I had in bits, and then Envirotex resin for water. I made a mix of scenic tufts, flocking and scatter leaves compliments the watercolor-like finish I applied to it.

5.       Tea lights: Version 1 pagodas have LED tealights, which look great in yellow. For Version 2 I added a flicker LED light I got on Christmas clearance this year and it looks much better than the always-on LED. The flicker adds a ton of character and is mounted with magnet, just like version 1 pagodas. The only modification I needed to make with the new tealights was to remove their casing since the white plastic covering the light was really big and dimmed the light through the white plastic case too much.


So there you have it! Version 2 pagoda all done. Expect to see it featured in an upcoming Bushido battle report.

Construction pics below.

Tuesday, November 15, 2016

Return of the Yeti

See what I did there? No? Nevermind then. My group just played the Imperial Assault campaign over the last 3 months and it was a blast. That said, I was busy painting and pimping the game but not reporting much because spoilers. Recently I pulled out Bushido again and am slapping paint on them now to get Ito to 50 rice and I have a Savage Wave starter coming in from Ol' Blighty.

So, how about a bunch of pics of stuff I had built and painted from the campaign in no particular order?

Rubble counters and a 3D printed hatch
Elite Royal Guard

Tuesday, August 9, 2016

Star Wars Imperial Assault: Chewbacca


My game group played The Spice Job mission Saturday, so I painted Chewbacca up Friday in anticipation. Many people are saying that painted models win games, so it must be true as Chewie was a walking carpet of destruction in the game and seriously fun to paint.


Wednesday, August 3, 2016

Star Wars Imperial Assault: Painted Figs with Litko Bases and Re-Posed ATST



Here is some more painted Imperial Assault I have been working on the last 2 weeks for our ongoing campaign which I am running with my cousins and my son. These sculpts are fun to paint and have decent detail but clean up could be a nightmare with flash if you are counting on making these showcase paint jobs. So, don't bother. Color adds so much to the game and a tabletop painting standard is more than enough to bring it to life. I added Litko clear bases too, which I really like on these models. I used a jeweler's saw to remove the figures from their bases. I'll close this post with a few other in-game shots.

Gideon Argus


Mak
Diala with brass rod saber blade
Gaar
Stormtroopers and Scout Trooper with EWeb
Imperial Officer
Royal Guard
Darth Vader with brass rod saber blade
Imperial Officer #2 conversion/General Weiss on Foot (Weiss is magnetized at the waist so he can be mounted in the ATST)

ATST, reposed
Weiss mounted in his Experimental ATST