Showing posts with label Battle report. Show all posts
Showing posts with label Battle report. Show all posts

Monday, December 18, 2017

Warhammer 40k: Chapter Approved Planetstrike or The Rise of Hammerfall/ Mission 1


Jason from Headwound minis came by with his Nurgle forces and we played the first in the series of Planetstrike missions from Chapter Approved. We talked for a bit beforehand on how to organize games into a narrative campaign of sorts, linking them into a story that should drive both our play and building/painting while at the same time seeing us willing to improvise a few things here and there for the sake of fun play and good stories.



We kicked things off with Jason getting a points credit in the fortification spending I did, on top of my 1500 points of Valhallan garrison. In the end, I took a Firestorm Redoubt, Imperial Bunker and some freshly painted Defense Line (old Forge World pieces.) I also took a mixed list of Valhallan trooper squads with Heavy Weapons/Assault Weapons, Company and Platoon Commanders, Special Weapon Squad with Flamers, Officer of the Fleet, Master of Ordnance, Techpriest, Command squad with rocket launcher and Company Standard, Hardened Vets with Meltas and Heavy Flamer in a Valkyrie, Wyvern, a Hellhound with  Inferno Cannon and 2 Lemans, both Vanquisher and stock.
Somewhere in the driving snows was the Eversor known to local officials as the Ghoul of Hammerfall.


Jason brought a dripping mixed bag of Typhus + zombies, Poxwalkers, Drone, Plague marines, Maulerfiend, Daemon Princes, Nurglings, Cultists, Plague Drones, Blight Hauler and a Nurgle Sorcerer who waited all game to show, but given the game was conceded on Turn 3, it mattered very little. We didn't take elaborate notes or take tons of pics so I'll summarize via words and images.



The opening Chaos bombardment thinned the Valhallans unlucky enough to be caught outside in the open. Vehicles on the move had their suspension rocked, crew shaken, and some minor damage as well.


The fortifications stood fast and once the bombing stopped and the icy winds cleared away the smoke, a hazy image of Typhus emerged from a seething black cloud of flies, which churned around the ancient Nurgle lord. He was close enough to the leading Vanquisher such that the accompanying plague zombies washed over the hull before the driver could skid to a halt and reverse, as the panicking gunners wracked and traversed their weapons towards the surprise threat.



Plague Marines and the Blight Hauler emerged from the ruins near the farthest defenses, and lurched at the passing tank convoy. Fire washed between the forces and the Valhallans sent everything they could from the snow-clad bunker walls, out into the shimmering gale, as Nurgle forces teleported into the fray. Sweeping lines of Icarus lascannon fire swept against the emerging Nurgle forces to little avail, even as Nurglings swarmed in through the Imperial back lines to claim objectives.


Above, the hovering Valkyrie  struggled to keep station in the sheer, as it loosed lascannon and braces of frag rockets into the roiling Poxwalkers, who were suddenly in among the terrified guardsmen, who each wheeled around to receive the charge and abandoned their covering fire into no-mans land.


A violent series of airburst explosions strolled across the battlefield as the Wyvern crew mechanically fired with trained speed at a truly insane field of battle, while men fought for their souls, even as sickness started to overtake them, their weapons defiantly blunted the Nurgle advance.


The Leman convoy slewed about and broke their line of advance as they tried to shake loose the undead and blashemous which clung to hulls and reached in through viewports with sloughing, dead limbs. The Techpriest, incensed at the damage done to the Vanquisher, rushed out of the redoubt, and initiated combat repair protocols on the large battle tank. The Hellhound set the bulheads afire as Poxwalkers, zombies and newly-risen Valhallans twitched and writhed in prometheum. A mix of Orders and Strategems wielded by Captain Gloval of the Valhallan 554th created furious resistance until the calamity.


While Typhus flanked the wounded Vanquisher and slew the Techpriest in single combat, the Maulerfiend and a Daemon Prince thundered through the warzone, straight against the front ports of the redoubt, even as the quad lascannons speared them with thunderous blasts that vaporized the snow fields before them. With surprising speed, the Warp things dug and melted their way to the inner chamber of the fortification and triggered the plasma-furnaces atop the power grid. With a catastrophic chain-detonation, the redoubt exploded and unleashed scything shrapnel and concussive waves, which crushed everything in a wide area of effect (11" radius damn it!!!) Many Valhallans on the ramparts died instantly and not one Valhallan was left unwounded in the blast zone. The Imperial back had been broken.


As Typhus himself gained the Imperial deckwork, and his ranks of zombies swelled by the minute. The Valkyrie spent all ordnance onto the conflagration that was the base, helpless to stop the violent end to the ragged remains of the ordered Valhallans. The burned hulks of the Maulerfiend and Daemon Price clambered from the electric fires and burning craters as the Imperial Bunker nearby collapsed, the occupants just escaping in time to be dissolved by a looming Daemon Price astride the trenchwork, tall in the soot and snow.

Spent, the ice squall which had covered the battle with freezing sleet seemed to ebb away and be replaced with a miasma of steaming offal pools, fire, and charred Imperial equipment. Those men lucky enough to escape into the forest past the clearing soon fell where they hid, and even as they quickly stiffened in the sub-zero temps, their lungs wheezed and popped with thickening warm ichor as fever burned out their skulls, and the Warp reached for them... one by one.

Stay tuned for more Chaos invasion with Chap App Planetstrike!

Saturday, June 4, 2016

Strange Aeons: Intro Battle Report


Editor's Notes: I took some liberty with some of the mission parameters of the Treasure Hunt scenario and game rules since this was a learning game for my 11 year old son Nate. I just encouraged him to play in character and do what seems cool and cinematic, which is how 11 year olds basically live life anyway.

For instance, I wanted him to be able to explore the whole board, so he needed to drive the truck around. Since there are no vehicles rules in Strange Aeons yet, I made my own:

Truck: Driving a truck doubles movement. If the truck enters or touches any terrain features, take a Dexterity test. Failed tests=immobilized. Up to 3 models may ride in the truck.

Row Boat: Normal movement in water.



Other modifications to the rules were all buildings are Hideous, which forces an Insanity check upon entering a door or window. I did not make fixed turns, only that he had to make 4 discoveries during the game, meaning Threshold needed to find four objects by searching any terrain feature (one discovery per feature) and then escaping off any board edge. Lurkers needed to kill all Threshold agents.




Nate elected to come on the main street into town, instead of the railroad or water (which was smart.) From that deployment I mentally found the 2'x3' boarder and set up my Lurkers in secret opposite his force. I wrote down the location of my Mad Scientist and Zombies and allowed them to be triggered to activation on turn 3 or when an Agent would have LOS to their location beforehand. 

I also used the Treasure Hunt Treasure Table for the first few discoveries then switched to the Body Snatchers table so there was a chance he didn't find anything and it would create suspense (which it did!)

As it was, this was a great learning mode for Nate and created a thrilling story. Finally, note that Agent Dark Cloud is a Mad Scientist by cost and profile though in the story he is a Rogue Threshold Agent. This swap was purely for the narrative.

P.A.T.E.R. (Pennsylvania Threshold Emergency Response) Team:




Agent Petri, Command and Inspire Skills

Tommygun

Cleaver

Firearm Cleaning Kit





Agent DeVille: Grapple Skill

Club

.22





Agent Morse, Accurate Skill

Shotgun

Knife

Agent Dark Cloud and the Prior Residents of Sunset Lake, PA




Mad Scientist, Command and Rugged skills

Scalpel

Diabolical Serum

Self Medicate





Five Zombies, Tough and Jump Up skills, Undead and Hideous

Maul (hands)

Lurch


The town itself was totally deserted, though completely intact, with no signs of life at all (the buildings become Hideous and cause Insanity checks.) 
Engine running, the Threshold left the van at the curb and entered the hostel, the last place a telephone call came out of the town, turning up their first successful discovery, a bloody map with hasty notes jotted down upon them near the operator switchboard. They searched adjacent buildings for a few turns unimpeded as the sun set and moon shone pale above the wooded lake (and they passed all Fear checks for the spookiness thanks to Agent Petri’s Command skill and Resolve.)

That is, until Agent Morse, on lookout in the street near the truck, saw 2 people coming down the breezeway towards him from across the street. One staggered wildly out into the paved lane and got to him before he could hit it square with his shotgun (firing while Alert.) The other plodded slowly along, plaintively moaning.





Upon hearing Morse’s shouts and panic fire, Agent DeVille came out of the front door and charged the zombie which was attacking Morse, immune to the terror of the dead thing (Insanity test passed), swinging his lead-filled baseball bat at its head, twisting the old woman’s skull with a sickening crack.


The zombie was knocked down but managed to lurch up and clamp her septic mouth on DeVille's arm as he tried to finish her off. Falling to the ground clutching his arm, he passed out (Major Injury.) Agent Morse passed his Insanity test (using Petri's Resolve due to Command and Inspire skills) for seeing his comrade taken down and he continued to fight with the gory zombie as the other one closed in. Agent Petri was inside the house, still searching and did not have LOS and so, was spared the sight (and Insanity test though he was likely to pass, also for being Alone in the dark house.)

Agent Morse was in a deadlock with the undead woman, yelling for help when dread started taking its toll as the unbearable smell almost overwhelmed him, his grip on his shotgun slipping from the bloody maw of the zombie chewing the shotgun receiver held squarely by Morse in its mouth like a champ bit. Morse looked sideways at the second zombie now moving next to them which seemed to awaken from a fugue and surge towards the combat…



Suddenly Agent Petri bounded out of the house, shredding the closing zombie with his chattering Thompson machine gun, a found scroll in hand, then ran (Charged) into the fight with Morse, drawing a large meat cleaver from his belt as he shouldered the rotting thing sideways. Together, Petri and Morse managed to put her down, piece by piece. Agent Petri looked at the prone DeVille, then Morse and he slowly shook his head as the Agent lay there, weakly rasping.



Meanwhile close by, at the ruined lighthouse overlooking the town, strange figures stood on the high stone walls above, watching down on the scene. Petri felt eyes on him and turned his head up the street.
The rogue Threshold agent codenamed Dark Cloud stood atop the slabs of the ruins, which glistened in the climbing moonlight with runic spirals of coagulated blood. The agent impassively injected two of the zombies next to him with a large veterinary syringe full of glowing reactant, one shuddering and gaining some degree of vigor (Constitution and Movement boost) while the other, nothing but a popping gasp out of its kinked, fetid throat (No Effect.) With a gesture from Dark Cloud, the zombies walked right off the sheer walls to crumple on the ground below with wet thuds (3" down) , only to somehow stand up again and start lurching towards the agents (both zombies did not take Fall damage and were able to change their states from the automatic Face Up penalties from falling, to Standing, due to Jump Up traits.)



Petri yelled to Morse to keep searching and the two
ducked down an alley as the zombies came down the gravel road towards them. The air was rising with stink and a sound like sailcloth flapping in a breeze, though the air was still.




Dark Cloud sent his last zombie over the side of the lighthouse but it hit the ground awkwardly and split its skull, ending its unholy motions. He then walked indifferently down the staircase towards the Threshold agents, who were now out of sight, busy searching the perplexing pile of crates discovered in a davenport next to the vacant hotel, a third discovery, a manifest (scroll.) Petri noted the Threshold sigil on the sides of the crates but there was no time for a photograph and he lacked dynamite. He did not see what they were but he had a sick feeling in his gut about his hunch.


The zombie that Dark Cloud's reactant made more vigorous manically caught up to the Threshold agents, Morse fired from the hip and splintered clapboard siding along with the zombie’s shoulder as the corpse came around the corner, stumbling. The zombie was just out of arms reach (1” from BTB at the end of the random move rate), the so Threshold ran out of the alley, through the back yard of the davenport, searching madly and finding a fourth and final discovery, a Ring of Power on a rock next to neatly folded clothes and shoes in the grass (though not knowing what the ring was or how to use it.)


The zombie Charged, again coming within inches of catching them (less than 1” short of BTB after Random move rate and another Insanity check for Hideous) but this time Morse calmed himself, took a few precious seconds to dump his double aught round and chamber a slug round, compose his aim (forfeiting one Action to use his Accurate skill for his second Action, shooting his shotgun with a Dex boost of +1) and he hit the gibbering thing square in the chest, sending it splayed backwards (3” away , due to Power) and landed face down on the paving stones, a singed hole gaping through its burial dress.



The agents looked up to the main street where their idling truck remained, and didn't see DeVille where they left him... and the streets were teeming with undead. Dark Cloud stared at the 2 remaining Agents as he advanced, a still island amid a roaring undead stream washing towards them. Finding a scroll in the grass next to a town monument in the yard, Petri grabbed Morse by the collar and they ducked into the dark woods on foot, leaving DeVille and their truck to the now-occupied town of death.

Only as the Rhododendron wipped past his cheeks as he sped through the mossy, rocky undercanopy did Petri realize that this was a trap. One sprung by Agent Darkcloud himself. Petri pulled the panicking Agent Morse down a cut to the fire road and to eventual safety.



End Phase

Threshold won! Nate was extremely happy to have 2 scrolls, a map piece and a Ring of Power. Agent Petri gets a free Skill advancement (TBD) and Morse got one too, electing to take his Dexterity from 5 to 4; this makes the Accurate skill great for him, as aiming can make his powerful Mossberg hit on a 3+ for one Action or 4+ without aiming! At 6" or less, this is great for getting some breathing room.

Unfortunately, Agent DeVille perished at Sunset Lake... though that does not mean he is resting in peace...

Until the stars are right again!






Monday, April 27, 2015

Weekend Star Wars X Wing

Colin's many points of articulation come in handy when explaining Star Wars X Wing to Jason
I had some of the fine PAGE fellows over Saturday evening to get some X Wing in. My cousin Mike joined us too, him being predisposed to playing this game really well despite not owning anything from the game at all and only playing when he is at my place. This is frustrating.


Colin has been playing steadily but just recently started into the game, Jason really doesn't like the Star Wars setting (you may have heard about that by now) but he acknowledged that the game is well-conceived and fun. Saying that he'd play it again is about as ringing of an endorsement as you can get from somebody who really needs infantry in his game and doesn't care about the difference between a proton torpedo and a photon torpedo. Colin and I offered D&D attack wing as a possible next step since it shares the same game mechanics and has some ground elements but my heating system did tick on when the chill went through the room at the mention of a Wizkids game. We had a 200 point non-scenario match, which was a first for me and probably for Colin and Mike.

Here, Colin's TIE Interceptors break through the trap the B Wings set for them and ride out the buffeting fire they took on their approach.
Farlander and his Dagger Squadron wheel back via advanced sensors and Keyan's intrinsic Stress-eating abilities to thin the darting TIES. Wedge makes it personal and how. The Merc Firespray bloodies everything around it and Lando leaves Chewbacca under the deck with his hydrospanners, ducking into an escape pod with some Colt 45's since it works every time.
 Colin ran a sweet elite TIE Interceptor force (minus Autothrusters) and Jason ran a bloated TIE bomber with a TIE Advanced escort along with a Merc Firespray. Mike ran a Lando perked-up YT with Chewbacca as crew along with the amazing Wedge Antilles with R2D2. True Story: Wedge rolled 100% on hits for 3 or 4 turns in a row with no dice modifications... you can't really walk that off, you just take it and start thinking about what you are going to eat for dinner, since your pilots never will again. Anyway we had a big ship traffic jam for a few turns as players learned to deal with blocking in ways they hadn't seen before and actually back-lighted the tactics, strategies and game features really well.

Nate the Great debates how to beat up Dad with the best '80's robot voice.
I ran a Farlander triple B Wing list that I liked enough to edit and try again Sunday morning against my 10 year old son, who I brutally destroyed when he ran IG88 against it. Hurray for making your opponents! And no, I don't feel bad. He usually beats me.


Nate88's bold move to close the distance before the warheads can activate.
Everyone is dented up by now, Guri strafes the hell out of Farlander as he up-and-overs his B Wing
Guri comes about hard on the accelerating Farlander, warming up the ordnance as his targeting computer chimes...


Guri's formidable Star Viper hits with a nice spread of Ion Torps, assisted by Focus, dealing Farlander a hit and Ionization as well as the same for a Range 1 Dagger!
Alas it was not to be for the Scum and Villainy, as The Rebels ride out the White 1 moves, shake the crippling Ionization and slowly mop up with their darting B Wings as they ride IG88's wake and slaughter the M3A.


Saturday, November 16, 2013

Field Trip: Fall In 2013, Lancaster PA

All Quiet on the Martian Front looked really awesome
Took a trip out to Lancaster, Pennsylvania for the first day of Fall In 2013, given by the Historical Miniature Gaming Society. I tagged along with Trish, Pete and Pete's brother Al who talked about mayonnaise a lot but was otherwise a cool, normal dude. I had no real agenda save for enjoying myself and forgetting about work for one day. Also, there were difficult to pronounce flat meats for lunch.

Here are random snaps of what was a pretty big day for gaming in a beautiful town that smelled like manure money.

 
The camera fails to capture how big the vendor area was. And I didn't spend a dime.

Some nice guys demo'ing what looked like a Cold War era dogfighting game.

An Ancients game in progress. I must've seen at least 100 tables set up with awesome terrain and fully painted forces in all scales.

This was a "Roman Legionaries vs Some Poor Sods Who Got in the Way" game. The scale of this table was staggering... it spanned 13 4'x8' tables and the center hill was elevated by at least 3". Just unreal scope.
Fine scale Civil War
A really beautiful Sherlock Holmes skirmish game in progress. Mixed manufacturers here, with GW's Garden of Morr kit front-and-center
A Cowboys game in progress, not sure which ruleset. The nice guys here explained their terrain is cushion foam, ripped by hand and spray painted with Krylon (which doesn't attack that kind of foam). Great idea for decent and interesting terrain
Sofa cushion terrain!
I was in love with the display for All Quiet on the Martian Front. Heard a little about the Kickstarter and the release schedule. Yeah... I may get into this
Lots of terrain for sale in the vendor area, including this impressive piece
Some sort of Aztec fantasy set up with weird, cool mixed forces
Small scale WWII armor actions in a ruined countryside village
Allies probe the German advance
A very small part of a very large board... at least 15' long and filled with fine scale armor
Some classic Orks take on Daemons in 5th Edition 40K game
A steam ship plies the waters of what looks like the Nile... wasn't sure the setting or ruleset
Beautiful Civil War fight featuring multiple towns and what may be a thousand troops