Here are pics from our latest Bushido game, the scenario called Seigyo, page 12 of the Bushido Tournament pack.
Scenario set up |
Ito Left and Silvermoon, Right |
Temple Bushi runs to the bamboo trees and eyes the lone Silvermoon Rose praying at the idol, which slowly turns towards their favor. |
View from the Ito line |
The Temple Bushi interrogates the Rose to no avail. Itsunagi isn't buying it but defends the idol as the sun sets in the sky... |
The final Rose closes in to neutralize the tie breaking Ito idol as Akimoto furiously plays his mystical drum in an attempt to scare her away. A tired Itsunagi rolls his shoulders and scowls at her. |
The take aways with this game are simple and complex. The fixed turns and cost of actions to control the idols means there is a fair amount of nuanced movement, positioning, blocking, foils and activation as much as there is controlled but very violent and conclusive fighting.
In Bushido it is all about staying rested and making the enemy tire out before you do. Even as games become lopsided from casualties it is not over, as more desperate but more powerful abilities come off the leash as moderation becomes a detriment. Just when you think you have a clear line to charge and slash an opponent good, somebody knicks you from the side, you become tired or exhausted and the window closes. It lends itself to the "whoosh" of a martial arts brawl, not to mention the "betting" mechanic of rolling all attacks and defenses of both players simultaneously.
Pete is a hell of a player and sportsman. He is teaching me a lot every game so the credit really goes to him for a clean, enjoyable and teachable experience. Bushido really is an exciting and different game. Try it out if you can.