Monday, April 30, 2012
Thursday, April 26, 2012
Strange Aeons WIP: Scenes of Horror Template
In Strange Aeons the antagonists (Lurkers) can rock out some templates of terrain that messes with the mind of humans on the board. The rulebook gives you a lot of room to do what you want so go ahead and show mass mutilations, clutches of monster eggs, zombies breaching the lawn, portals to the outer dark, the local DMV. It's an open page. The stone steps are just foamcore carved into blocks and two metal GW skull pillars. The girl is an old Dark Eldar slave girl (who I think was supposed to be a Sister of Battle).
I forget why I had built this many years ago, for a Mordheim Vampire game I think, but it seemed a good fast track to a scene of horror so I'm glad I stored it away for another strange day. The rulebook says a CD-sized template is what you use, so I mounted the piece on there, will add texture paint, maybe put some banks of candles and pentagrams on the pavers and repaint the victim/hostage/cultist/whatever-she-is. Yes, she can be removed and her standard-sized base can be replaced by an idol or something else appropriate.
I forget why I had built this many years ago, for a Mordheim Vampire game I think, but it seemed a good fast track to a scene of horror so I'm glad I stored it away for another strange day. The rulebook says a CD-sized template is what you use, so I mounted the piece on there, will add texture paint, maybe put some banks of candles and pentagrams on the pavers and repaint the victim/hostage/cultist/whatever-she-is. Yes, she can be removed and her standard-sized base can be replaced by an idol or something else appropriate.
Monday, April 23, 2012
Monday, April 16, 2012
Strange Aeons: The Stars are Right
My buddy Pete and I are starting off into the land of
Eldritch skirmish with Strange Aeons and I couldn’t be gladder. He dropped off my copy of the excellent
rulebook Strange Aeons, had a fine McSorley’s ale with me and we hashed out
some plans about some joint projects in the land of fishmen and .45’s.
Pete is
a huge pulp fan and has been painting everything from pirates to spacemen to
cowboys for some time. Since he just finished school he has time to delve into
something new and me, well, I won’t miss out on 1920’a era agents fighting
Lovecraftian horrors despite me being a senior in what hopefully is my last year as an undergraduate.
So, we are starting into the game with a decent amount already
done, since we each own terrain and figs suitable for the game. That said, we have some some things to do since we want to do this right.
The beauty of the game is you are free to use pretty much whatever models you
want from whatever ranges you want as
long as they are accurate in depiction.
I’ll be using some models from Ral
Partha, GW, Privateer and whatever else I can lay my hands on. To that end, here is my task list for the immediate future, based on people and
creatures from the rulebook:
- Daemonic Hounds ( via an old GW Chaos hounds
boxset I had laying around
A threshold agent (via Carmine Defazio Mob Hitman w/ Thompson SMG) - Maniac (via Privateer Press Doc Killingsworth)
- Ghouls (via Mantic ghouls)
- Dark Puppeteer (via Privateer Press Swamp Horror)
Sunday, March 18, 2012
Battlefleet Gothic: Hashing Things Out
After a few small games I realized
that for me, I dislike the Battlefleet Gothic Bearing Compass. I don’t dislike
others using it, I just get tired of using the compass and accidentally nudging
a model. I tend to use a laser level for movement too, so hash marks seemed
smart and could speed up my turn while taking a bit of the fidgetiness out of the
game.
The problem was I have a ton of
ships already finished so I had to come up with a way of making the marks in a
clean fashion. I played with masking with frisket paper (too risky), print
decals (looked bad) and gluing on raised dowel (too laborious.)
In the end I went with a chisel
point Sharpie and a template jig I had laid out in Photoshop.
I printed out the template on heavy
stock and then cut the square out. I then tacked it to a manila folder.
I connected the lines of the
template across the manila, to help line things up better. I made a register’s
mark forward, for the bow of each ship.
Using the cut out of the square from
the template, I removed one triangle to make a line guide for the marker. I painted it grey-green so I could see the template on the dark base. I put my register marks on there so I could use it on small and large bases. From
there, gaming nature took its course.
Since the bases were Dullcote'd and
matte, the sheen of the Sharpie ink sorta pops but you could dull coat that if
you wanted. It occurred to me halfway through the Chaos fleet that I could’ve
used a Red Sharpie for a more opaque ink that would’ve been purple over the
deep blue of the base. I may do that for the Eldar ships or just keep it consistent,
not sure right now.
Overall, I am pleased. I wasn’t
crazy about losing some of the blend-in-ability of the bases to the hash marks
but they are definitely more enjoyable to use in a game and still look clean
enough that it doesn't pull away from the paint jobs too much.
| Here's a shot with a lot of flash so you can clearly see the hash marks. |
More pics can be found in my Photobucket: http://s2.photobucket.com/albums/y15/ap3xg3rm/General%20BFG/
Wednesday, February 29, 2012
Eldar Abyss 3: Meh
Well, the color matching went well on the Battlefleet Gothic Eldar ships (see Eldar Abyss 2, below) and then I added the iridescent tinting medium to the sails, expecting that would pull it all together. I'm crestfallen. I think the medium would probably do its job best when mixed into the paint instead of a skim coat. As it stands, it is a subtle effect and really understated compared to the pop of the bright green sails. I'm still leaning towards the purple scheme though.
Opinions?
Sunday, February 19, 2012
Battlefleet Gothic: Torpedoes
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