Monday, April 16, 2012

Strange Aeons: The Stars are Right

My buddy Pete and I are starting off into the land of Eldritch skirmish with Strange Aeons and I couldn’t be gladder. He dropped off my copy of the excellent rulebook Strange Aeons, had a fine McSorley’s ale with me and we hashed out some plans about some joint projects in the land of fishmen and .45’s. 

Pete is a huge pulp fan and has been painting everything from pirates to spacemen to cowboys for some time. Since he just finished school he has time to delve into something new and me, well, I won’t miss out on 1920’a era agents fighting Lovecraftian horrors despite me being a senior in what hopefully is my last year as an undergraduate.

So, we are starting into the game with a decent amount already done, since we each own terrain and figs suitable for the game. That said, we have some some things to do since we want to do this right.  The beauty of the game is you are free to use pretty much whatever models you want from whatever ranges you want  as long as they are accurate in depiction. 

 I’ll be using some models from Ral Partha, GW, Privateer and whatever else I can lay my hands on. To that end, here is my task list for the immediate future, based on people and creatures from the rulebook:  
  1. Daemonic Hounds ( via an old GW Chaos hounds boxset I had laying around
    A threshold agent (via Carmine Defazio Mob Hitman w/ Thompson SMG)
  2. Maniac (via Privateer Press Doc Killingsworth)
  3. Ghouls (via Mantic ghouls)
  4. Dark Puppeteer (via Privateer Press Swamp Horror)
Stay tuned for some WIPS, batreps and general mayhem.



Jason said...

Looks cool. As we discussed, I'm in.

Yeti's Yell said...

Word up. Check out the resources including free quick start rules at