Monday, June 25, 2012

Strange Aeons WIP: Ghoul



I know this old GW model is maybe a bit too friendly-looking for a Strange Aeons ghoul but with his converted shovel and backpack full of human legs... well, you know what's on the menu tonight.

Nothing super fancy here, just some layers to get my feet wet for the next round of painting, since I have a desk of primed men and monsters sitting there. I hope to have him finished by Wednesday, we'll see how it goes.


Monday, June 18, 2012

Strange Aeons: Objective Markers



I finished 8 Cthulhu objective markers, mounted on 2" bases. Let's hope the Threshold never sees what happens when they are all assembled and aligned as above...

Same as big daddy there, gave them my bronze treatment and green jewel eyes.

Strange Aeons WIP: Ritual Site



I dug out an old GW foam-molded terrain piece I inherited from my buddy Wil. I'm not doing a whole how-to now but I wanted to share WIP shots. I basically cleaned it, trimmed a bunch of stuff off of it to make room for 2" bases, spray painted it with water-based spray paint and went about making it look best I could with an extensive repaint. More later about that but on with the pics...

The seething cauldron/portal/whatever

A plastic Cthulhu statue I bronzed and added gem eyes to. Honestly, he kinds looks awake right here...


Saturday, June 16, 2012

Strange Aeons: Bronze Cthulhu Objective Counter


Here's a tester I completed for a Strange Aeons objective counter. I simply used a bag of Mini Mythos that I cleaned up with an Xacto and mounted it on GW 2" bases. I then primed it black. I underpainted it a hard contrast style with some off-white/light grey paint and then some copper paint on top.

After that it got a layer of Verdigris water based stain to tone down the yellow in the copper paint and add some hard lining. To finish it off the paint I added some Model Color Verdigris glaze which I allowed to pool and then rubbed off while wet with my thumb and some flat brushes.

To top it off and make it more mystical-looking I added some 4mm costume jewels for eyes. Seen here are purple/orange/yellow gems. I also got some pale yellow/green ones to add to some others.

I suppose this sounds like a lot of work but all told I probably spent about 20 minutes on him start to finish, not including dry time.

Thursday, June 14, 2012

Strange Aeons WIP: Nightgaunts (Conversions)

I wanted to do some conversions for the Strange Aeons Night Gaunts, featured in both H.P. Lovecraft's writings and his childhood nightmares, which were probably like this:


Go check out the original Uncle Mike's miniatures here: Strange Aeons Nightgaunts

I knew I wanted to use Legion of Everblight Harriers since the body type looks like a pretty good match to the illustration in the Strange Aeons rulebook and I already had two Harriers thanks to my buddy Finn at Spindango Fundulation. My buddy JWoolf over at Headwound Minis gave me some GW Bloodletter heads when I decided they'd work best. Together with some snips, greenstuff and some sculpting you get this:


The sell will come with the painting. I haven't decided to either be faithful to the description of a face that is a featureless void or just simply do a monochromatic paint scheme. A featureless void would need some gap filling to mute the facial detail, which I happen to like.

In terms of the game itself, 2 Nightgaunts are 16 points of mayhem and can each Destroy Weapon, which is good in-game. They have Parry and a good enough CC bonus (+2) that starting agents fighting them solo will have to literally be very lucky to survive. They should count themselves lucky if the worst that happens is that they have to re-arm in the re-equip phase. Oddly, buying an agent a Meat Cleaver for 1BP isn't a bad first purchase choice after other skills as the CC bonus matches the Nightgaunt's and cancels out the monster's Parry with its own. If you have that and agents fight together against it the good guys may pull ahead on dice, on average. A bowie knife armed, A3 starting agent would win 1/3 of the time in a straight fight I think these creatures and zombies will be the first gribbly things an agent sees after Cultists so better be ready.

Tickle!

Friday, June 1, 2012

Strange Aeons: WIP Scenes of Horror or R’lyeh Gotta Pee


I have 4 Scenes of Horror for Strange Aeons in the works. First up is a scratch built obelisk/monument/mausoleum/crypt entrance/gateway to another dimension, what have you. I realized after I got this together it also sorta looks like an outhouse. I'm with that.

Materials list: 
  1. Empty dental floss container
  2. CD
  3. Some plasticard off cuts (tile and shingle)
  4. Krylon spray texture
  5. Textured wallpaper
  6. A large Cthulhu figure from FFG’s Bag o’ Cthulhu http://www.fantasyflightgames.com/edge_minisite_sec.asp?eidm=11&esem=2&esum=107
  7. Arch and door from GW’s Advanced Heroquest
  8. Hand from GW Zombie Sprue
  9. Cardboard
  10. Superglue and hot glue
  11. Oil based primer (for the textured wallpaper)
  12. Sass

 So the layout is evident by the pics. I cut the lid from the dental floss container and used it as a stoop, which was Crazy Glued. I removed the metal bit that cuts the floss too as you see in the pic above. I glued the Advanced Heroquest arch to the wall, allowing for how the door swings out and I had to cut some sprue into bricks for the bottom of the arch. I then spray textured both the stoop and monument with texture paint to hide cracks and add some interest to the deal. 


I also masked off the Cthulhu statue and texture sprayed the bottom slab of the stature for a nice unifying look with the rest of the monument. I did two coats.

I cut the stoop tile to run across the threshold and fit flush with the vertical face of the floss container, so there was no gap under the door when it was mounted, then glued that on. I added a tile pad for underneath the monument and glued it all down together. 

Steel wool it
Slice it
Rub it down/ oh no!!!!!

Note that you should scuff and cut the surface of CD’s beforehand to give coatings some traction, otherwise it could start shedding your glue and paint jobs. Another thing I was surprised to see was that some of the cheap CD's that would be great for Strange Aeons are terrible. The writing sloughed off a few, probably due to cheap label printing. Do yourself a favor and wash them after the scuff and slice, set the aside to dry and see how they look after drying.

Next I trimmed out the base in textured wallpaper. Sometimes it looks good to mount stuff on top of the wallpaper but I didn’t this time for two reasons. First, the monument is literally heavy and could probably rip off the CD since the textured wallpaper is mostly foam and paper so I wanted a bond right to the plastic CD. Second, the monument looks heavier and more sunken, therefore more ancient, when the ground seems above the level of the tile. I cut a few tile out but will paint the underlying area as tile too, to give the illusion that some tiles are really sunken.


I cut some cardboard as a header for the tile overhang, glued that on and added a molten blob of hotglue to the inside before attaching the roof tile piece, since it needed back filling to grab and secure the tile as the cardboard was too thin and lacked surface area for superglue.


Closing in on the final part of assembly, I trimmed an open zombie hand and glued that to the door, so that once painted and assembled, it will look like something is emerging from inside. I intend on painting glowing eyes inside the door. I had haughty ideas of lighting this nerd up but I have finals the next two weeks so nerts to that.



I spray primed the whole project black so if I can just get some paint time I can finish it up. More pics when it is done.

Adventure 40k End Times? Or Appropriate Skull and Groin Trauma?

This was my wish list for next Edition, prior to my seeing the “Leaked” 6th Edition ruleset on Scribd: I sorta see advance deploy, deep striking and the like becoming more strategic and less tactical, more like how it works in Apocalypse, when staring at it from the current core rule set. I think what I have been discussing with my buds, our wish list of changes, would be for 40K to have more “free” usable items to really create plays. As it is, there are so many things that 40K offers for games that are too damn risky because the detriments usually crush what little benefit pays out if there is success. When I say risk I mean what seems unfair risk. It is a usability issue disguised as a balance problem. Case in point, Deep Strike. It's almost a joke. So many races are offered it and so few can use it in characterful ways. If a race can't realistically use it without wearing space marine armor or riding a spore into the ground then keep it out of my differences for my points totals and give me something I can use outside of buying yet another model that gives me the board effect I want in Deep Strike, etc.
Then today my boy John sends me the “Leaked” 6th Edition ruleset on Scribd. I’m sure many of you have seen it already and have decided if it is real, has merit, etc. I ate my sandwich and started reading that vehicle damage table since, you know, that's practically part of my IG codex.
Then I read the rest of it. 

Here are some observations from a pedestrian player to his immediate friends at all levels who play, not the homeless tourney hookers. I’m only interested in changes that may bring faster, more conclusive and less slogging play, which better translates to a good story, so I like the following that I see in this leaked, possibly-real document:

1.       Evasion and Patch Up are interesting. More later but I want to say that first.
2.       Airborne, page 47. That is basically jump troops that never have to land and take terrain tests but still benefit from terrain. Finally in the spirit of some models and fluff, dare I say intuitive representation?
3.       Movement, assault and shooting is the turn order now. This I liked when I heard it before but consensus was it seemed to indicate a fan-produced fraud. Still, this seems solid design. Not sure about authenticity either way but I think it has merit when stacked with Evasion, revised Deep Strike, Reserves. More below.
4.       Flyers have rules now as do Agile for large creatures and Eldar Titans. Funny to see them cited in a main rulebook, pg 54 of this leaked thing. Yup, Titans, Flyers and Superheavies are all in this set of main rules, so they are now peeled from Apocalypse and exist in the core rules. This seems right, now that I think of it, since GW just went wild releasing plastic flyers now and superheavy kits over the past year.
5.       Wow, reserves are drastically changed, to the tune of resource management: You have a pool of dice for all units in reserve. You can allocate up to 3 dice to each unit and use those dice for making reserve rolls, in effect choosing who gets better odds of showing up. Pg 137.
6.       Deep Strike has changed. You can deep strike units outside of 18" of an enemy and they just stick the landing? Win. If you try within 18" you do the scatter roll bit. Deep striking units that successfully land 12" away from a unit or close can trigger a Defensive Fire action from that threatened unit. Sweet.
7.       Strategems and fortifications are in this too, which originated from City Fight and Apocalypse.
8.       Weathered Bastion pg 147 sounds exactly like the bastion I built years ago but never finished. Now we have stats for it and it's official, assuming this is all legit. Open top, troop capacity, gun ports, points cost, blah, blah, blah. At last, some fluff on the table outside a Space Marine with new style cape. And I didn't need VDR to have it.
9.       To my Nid player bro John: If Evasion is true, your Nids just became a level of faster we've both been complaining about. Add in how Deep Strike and Reserves works with all the assorted features and I think your army got a HUGE boost.  Think about it this way. According to these rules, you have better say in what happens with reserves. Now, putting things in reserve may not be a last resort but instead a strong first tactical choice… a universal one. Deep strike is way more accurate which is great for flanking your units via Spore or whatever, you can drop stuff right along board edges now with no fear of scattering off the edge... that's more real estate for you to use in a game. But Evasion may help you the most since that is army-wide and free. If it affords you even a bit more protection, it's really good. I do believe Evasion is real, since they put shooting before assaults now. There needs to be another layer to the shooting/hitting dynamic just because of that alone. But with the shift in order of assaults then shooting really may not change my IG army much, it changes Nids a lot more; I see this simple swap of order as just making things more decisive/conclusive: I'll get more shots off in general and that may cack units more solidly but then and you'll close faster and kill quicker. But if all of that is true, it favors your army most, since I still have to shoot the same-sized army, which is now faster, where I am not as much more shooty in the same way... over what I'm betting is a shorter amount of time.
10.   Gotta tell you though, if these are the rules for Flyers then Santa got my letter. I have waited 15 years for these rules, at least between Forge World rules and house rules. The Vulture, Valkyrie/Vendettas will be super fun to use, acting like strafing aircraft and skimmers, evac'ing and acting like they are CAP's, as they should behave. It would be interesting if winged Hive Tyrants, Lords of Change and the like could act as flyers or something.

So, the question stands, until the rulebook comes out. Will next edition be Hug Wolves and smelling people being hugged? Or will it be cat language butchery and insane Kenny Loggins five hole fatalities? I want the latter.