My FLGS Redcap's Corner is running what equates to an RPG X Wing campaign, with pilots leveling up and acquiring more ships, skills and traits. I'm thinking of joining. The HWK seems a natural place to start. After all, if I was in Star Wars, I'd probably flying something like this ship, a cross between a freight truck and Bradley, depending on the situation.
I wanted to mod the HWK because I just wasn't feeling the stock pose since I got it. When I GIS'd and saw some simple moves of engine stacks I realized that I do love some new lines on the ship, basically the flat-top version of the HWK. I want to credit somebody I think named James who I saw on the Team Covenant site for his but at press time I couldn't source it. If I find it I will cite it.
This was fairly easy. I sawed off both wings and separated the wing nacelles. I trimmed and smoothed the pieces for fit and glued it together. I added a magnet to the turret too so it can spin because why not, right?
So now it is primed and ready for paint, which I might actually tackle tonight.
I think I am leaning towards some card art scheme like that of Torkil Mux's... utilitarian and low-key. Maybe a dash of color here and there.
More as it develops!
3 comments:
Sounds like a really cool campaign - would love to see the rules!
Paul, as soon as I lay paws on them they are all yours.
Thanks!
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