Monday, July 25, 2016

Star Wars Imperial Assault: Gaarkhan

Just a tabletop quality Gaarkhan here to continue with the box game painting... Diala, Gideon and Mak are on the table as well as some of the Imps themselves. I converted the ATST so we will see how that looks in the end, which should be soon. I'm using all of this as a warm up for some Khador I am stuck on.

I was asked if re-basing the figs on clear bases takes a lot of time. Answer: Nope, not really. The only funky fig I ran into with that was getting the feet of the ATST off the base but more on that later. Stay tuned, I should have a few updates this week of the work I have been up too, including some WIP diary from the 6'x8' Libertyhammer airbase board I built last month.

Saturday, June 4, 2016

Strange Aeons: Intro Battle Report

Editor's Notes: I took some liberty with some of the mission parameters of the Treasure Hunt scenario and game rules since this was a learning game for my 11 year old son Nate. I just encouraged him to play in character and do what seems cool and cinematic, which is how 11 year olds basically live life anyway.

For instance, I wanted him to be able to explore the whole board, so he needed to drive the truck around. Since there are no vehicles rules in Strange Aeons yet, I made my own:

Truck: Driving a truck doubles movement. If the truck enters or touches any terrain features, take a Dexterity test. Failed tests=immobilized. Up to 3 models may ride in the truck.

Row Boat: Normal movement in water.

Other modifications to the rules were all buildings are Hideous, which forces an Insanity check upon entering a door or window. I did not make fixed turns, only that he had to make 4 discoveries during the game, meaning Threshold needed to find four objects by searching any terrain feature (one discovery per feature) and then escaping off any board edge. Lurkers needed to kill all Threshold agents.

Nate elected to come on the main street into town, instead of the railroad or water (which was smart.) From that deployment I mentally found the 2'x3' boarder and set up my Lurkers in secret opposite his force. I wrote down the location of my Mad Scientist and Zombies and allowed them to be triggered to activation on turn 3 or when an Agent would have LOS to their location beforehand. 

I also used the Treasure Hunt Treasure Table for the first few discoveries then switched to the Body Snatchers table so there was a chance he didn't find anything and it would create suspense (which it did!)

As it was, this was a great learning mode for Nate and created a thrilling story. Finally, note that Agent Dark Cloud is a Mad Scientist by cost and profile though in the story he is a Rogue Threshold Agent. This swap was purely for the narrative.

P.A.T.E.R. (Pennsylvania Threshold Emergency Response) Team:

Agent Petri, Command and Inspire Skills



Firearm Cleaning Kit

Agent DeVille: Grapple Skill



Agent Morse, Accurate Skill



Agent Dark Cloud and the Prior Residents of Sunset Lake, PA

Mad Scientist, Command and Rugged skills


Diabolical Serum

Self Medicate

Five Zombies, Tough and Jump Up skills, Undead and Hideous

Maul (hands)


The town itself was totally deserted, though completely intact, with no signs of life at all (the buildings become Hideous and cause Insanity checks.) 
Engine running, the Threshold left the van at the curb and entered the hostel, the last place a telephone call came out of the town, turning up their first successful discovery, a bloody map with hasty notes jotted down upon them near the operator switchboard. They searched adjacent buildings for a few turns unimpeded as the sun set and moon shone pale above the wooded lake (and they passed all Fear checks for the spookiness thanks to Agent Petri’s Command skill and Resolve.)

That is, until Agent Morse, on lookout in the street near the truck, saw 2 people coming down the breezeway towards him from across the street. One staggered wildly out into the paved lane and got to him before he could hit it square with his shotgun (firing while Alert.) The other plodded slowly along, plaintively moaning.

Upon hearing Morse’s shouts and panic fire, Agent DeVille came out of the front door and charged the zombie which was attacking Morse, immune to the terror of the dead thing (Insanity test passed), swinging his lead-filled baseball bat at its head, twisting the old woman’s skull with a sickening crack.

The zombie was knocked down but managed to lurch up and clamp her septic mouth on DeVille's arm as he tried to finish her off. Falling to the ground clutching his arm, he passed out (Major Injury.) Agent Morse passed his Insanity test (using Petri's Resolve due to Command and Inspire skills) for seeing his comrade taken down and he continued to fight with the gory zombie as the other one closed in. Agent Petri was inside the house, still searching and did not have LOS and so, was spared the sight (and Insanity test though he was likely to pass, also for being Alone in the dark house.)

Agent Morse was in a deadlock with the undead woman, yelling for help when dread started taking its toll as the unbearable smell almost overwhelmed him, his grip on his shotgun slipping from the bloody maw of the zombie chewing the shotgun receiver held squarely by Morse in its mouth like a champ bit. Morse looked sideways at the second zombie now moving next to them which seemed to awaken from a fugue and surge towards the combat…

Suddenly Agent Petri bounded out of the house, shredding the closing zombie with his chattering Thompson machine gun, a found scroll in hand, then ran (Charged) into the fight with Morse, drawing a large meat cleaver from his belt as he shouldered the rotting thing sideways. Together, Petri and Morse managed to put her down, piece by piece. Agent Petri looked at the prone DeVille, then Morse and he slowly shook his head as the Agent lay there, weakly rasping.

Meanwhile close by, at the ruined lighthouse overlooking the town, strange figures stood on the high stone walls above, watching down on the scene. Petri felt eyes on him and turned his head up the street.
The rogue Threshold agent codenamed Dark Cloud stood atop the slabs of the ruins, which glistened in the climbing moonlight with runic spirals of coagulated blood. The agent impassively injected two of the zombies next to him with a large veterinary syringe full of glowing reactant, one shuddering and gaining some degree of vigor (Constitution and Movement boost) while the other, nothing but a popping gasp out of its kinked, fetid throat (No Effect.) With a gesture from Dark Cloud, the zombies walked right off the sheer walls to crumple on the ground below with wet thuds (3" down) , only to somehow stand up again and start lurching towards the agents (both zombies did not take Fall damage and were able to change their states from the automatic Face Up penalties from falling, to Standing, due to Jump Up traits.)

Petri yelled to Morse to keep searching and the two
ducked down an alley as the zombies came down the gravel road towards them. The air was rising with stink and a sound like sailcloth flapping in a breeze, though the air was still.

Dark Cloud sent his last zombie over the side of the lighthouse but it hit the ground awkwardly and split its skull, ending its unholy motions. He then walked indifferently down the staircase towards the Threshold agents, who were now out of sight, busy searching the perplexing pile of crates discovered in a davenport next to the vacant hotel, a third discovery, a manifest (scroll.) Petri noted the Threshold sigil on the sides of the crates but there was no time for a photograph and he lacked dynamite. He did not see what they were but he had a sick feeling in his gut about his hunch.

The zombie that Dark Cloud's reactant made more vigorous manically caught up to the Threshold agents, Morse fired from the hip and splintered clapboard siding along with the zombie’s shoulder as the corpse came around the corner, stumbling. The zombie was just out of arms reach (1” from BTB at the end of the random move rate), the so Threshold ran out of the alley, through the back yard of the davenport, searching madly and finding a fourth and final discovery, a Ring of Power on a rock next to neatly folded clothes and shoes in the grass (though not knowing what the ring was or how to use it.)

The zombie Charged, again coming within inches of catching them (less than 1” short of BTB after Random move rate and another Insanity check for Hideous) but this time Morse calmed himself, took a few precious seconds to dump his double aught round and chamber a slug round, compose his aim (forfeiting one Action to use his Accurate skill for his second Action, shooting his shotgun with a Dex boost of +1) and he hit the gibbering thing square in the chest, sending it splayed backwards (3” away , due to Power) and landed face down on the paving stones, a singed hole gaping through its burial dress.

The agents looked up to the main street where their idling truck remained, and didn't see DeVille where they left him... and the streets were teeming with undead. Dark Cloud stared at the 2 remaining Agents as he advanced, a still island amid a roaring undead stream washing towards them. Finding a scroll in the grass next to a town monument in the yard, Petri grabbed Morse by the collar and they ducked into the dark woods on foot, leaving DeVille and their truck to the now-occupied town of death.

Only as the Rhododendron wipped past his cheeks as he sped through the mossy, rocky undercanopy did Petri realize that this was a trap. One sprung by Agent Darkcloud himself. Petri pulled the panicking Agent Morse down a cut to the fire road and to eventual safety.

End Phase

Threshold won! Nate was extremely happy to have 2 scrolls, a map piece and a Ring of Power. Agent Petri gets a free Skill advancement (TBD) and Morse got one too, electing to take his Dexterity from 5 to 4; this makes the Accurate skill great for him, as aiming can make his powerful Mossberg hit on a 3+ for one Action or 4+ without aiming! At 6" or less, this is great for getting some breathing room.

Unfortunately, Agent DeVille perished at Sunset Lake... though that does not mean he is resting in peace...

Until the stars are right again!

Wednesday, May 18, 2016

BONES: Nun with Gun

This is a BONES model. Not bad at all for about US$2.00 and she painted up pretty well after I trimmed the flash off of her. I have to say, even when you have a lot of clean up to do on this soft plastic, you still make out. Great sculpt, interesting character and she will work well as a Threshold Spiritualist when I eventually have to re-arm my new Threshold team.

This Friday I will be starting into Strange Aeons 2, so stay tuned!

Empire of the Dead: Victorian Zombies

I will be using these fantastic models for Strange Aeons... man I love these things. The Victorian look matches really well with the 1920's era Threshold agents I use from Copplestone Castings. I still have a few more of these zeds to knock out but you get the jist.

Saturday, March 26, 2016

Strange Aeons: Rogue Agent

Here is Rogue Agent "Dark Cloud," for my Lurkers in the great game of Strange Aeons.

Once a proud field agent serving the Mid Atlantic states, the man who once stood for good has been at the heart of several town-devouring uprisings of undead in the last few months. Under the cover story of plague, the wary Threshold branch sees their time running out to conceal the aftermath of Dark Cloud's power over death and to find the source of his power.

Though Dark Cloud is now classified as a highest priority case via Black Dossier, the Threshold do not need to search long, as the pattern of zombie raising shows the evil agent steadily approaching the secret Threshold HQ in the hills of Pennsylvania...

Tuesday, March 15, 2016

Strange Aeons: Graveyard Set

Here's my graveyard set for Strange Aeons. This is a combination of a few pieces:
  1. Old GW foam molded graveyard set, slightly converted and heavily repainted. 
  2. Armor Cast grave stones set
  3. Generic tombstone set from China
  4. Old GW tombstones from old WHFB Skeleton sprues and Zombie sprues
  5. O-Scale cemetery fence set
  6. Rounded wood trim for base of above fencing
  7. Dave Graffam PDF cardstock buildings and cobblestones

Strange Aeons: Dave Graffam Print n Fold Cardstock Buildings

I wanted to share these PDF print-on-cardstock buildings I picked up from Dave Graffam Models. Look, seeing and playing is believing. I didn't think I would get such a great match for the other Strange Aeons terrain I have been building, much less in card stock terrain, both in terms of value and appearance. But I did! Check it out...

I have been wanting to do something like an Innsmouth board for Strange Aeons. I didn't want to put out hundreds of dollars for resin or plastic kits. I saw Dave Graffam's PDF kits and DL'd the free Coach House, the aesthetic of which seemed to match the tone of my Strange Aeons stuff really well (Gothic horror, 1920's New England.)

My main concern was how resilient the card stock would be, not the build itself. So I made the coach house according to directions using matte Mod Podge and based it on MDF, finishing it with texture paint, some balsa flagstone and the usual flock treatment. This would let me see how sturdy it was with no modification.

Frankly, it looks so damn great you can forget it's card stock and also, free. The only thing I did to the building itself was darken where any white paper shows through in the corners. I used Army Painter Strong Tone, which the paper drinks up without wrinkling. Once based, it is strong enough to hold up to most gaming. Yes, it is card stock and yes, you can demolish it. But it came out really strong when based. I would not put an old GW metal dred on it but you probably could. The PDF plans also average 3 or 4 bucks US for as many models (with variations) as you want to print and build, so you can't argue with that, really. Every so often the 2D sorta jumps out at you from strange angles or the roofs catch sheen under the right angle of light. But that is so infrequent so as to matter much.

Did I mention the buildings look great?

Build time averages about 40 minutes to an hour for most kits. After a few, I managed assembly of a few buildings in a sitting. And it was fun!

Even without any ink on the folds on these two other buildings, they look pretty damn fine. Some finishing and basing will take them over the top and fill up a table fast and beautifully.
Calling the Coach House a success, I bought about US$20.00 of plans and that got me an Inn, a Church, ruined Church, Maritime buildings pack, some warehouses, outhouses, cobblestone roads, sheds and such. I have been really impressed with the ability to change graphic layers before printing, to add different features like windows, doors, weathering, stucco or wood features and other details. With that editing and some creative cutting, you can easily vary these buildings and make a village with just a handful of plans, in less time and less money than plastic or resin kits.

I can see using these for Strange Aeons, Warmahordes and Bolt Action, to name a few. Note too that all plans come with a print scaler, so you can easily make these bigger or smaller for different scales.

Grab a metal ruler, some cardstock and Mod Podge and the free PDF's yourself, using the link above.