Friday, October 12, 2012

Strange Aeons: Threshold Ahoy!


 This week I picked up probably the most fun kit I've "tackled" in awhile... a waterline rowboat from Hamm River models.

I got this boat for a 4'x4' terrain board I had built that has a jetty/dock and shoreline. Seems appropriate to have some Threshold agents set up in a boat if the ocean is their deployment zone. At very least, I'll use it to dress the scene the right way.

I picked up the Hamm River rowboat on Ebay for US$8.00 plus shipping, total US$10, not a bad deal at all for what you get. It was well-packed in a padded envelope, arrived on time and minimal assembly/paint is required. There are 3 styles of rowboat available (collect 'em all!)

It is a one-piece, open-mold resin hull with what looks like laser-etched balsa oars. Thwarts for the inside of the boat are plastic sprue. I simply cleaned the mold lines at the bottom of the boat and spray-primed everything white. Use a sharp Xacto to trim the wood sprue away from the oars... CAREFULLY.


I did two coats of Citadel Graveyard Earth inside the boat, brushing the same direction each coat. I painted the thwarts separately in a  faux wood style by using a  ragged, long-haired flat brush, having backbrushed the wet paint (one coat) into stripes, like the grain of wood planks. After they dried I trimmed them and glued them down, checking the clearance of 2x2" bases in the boat. Perfect!

The hull was just a wash of flow enhancer and Sage Green craft paint over the primer, dried on wax paper. The dried, pooled green paint on the bottom even looks good as a battered hull.

From unpackaging to finish and placement on the table it was probably an hour of effort, if that and the boat holds two 28mm figs perfectly.


I give the kit an A for any Strange Aeons players who want a solid waterline boat for their games. I'll probably pick up more for no other reason than how much fun they are to put together. I also want to get their $25 # 270 Freight pack, which has 60 pieces... that's a fantastic deal.You can get most of these items on Ebay from what I've seen.

My suggested boat rules for Strange Aeons:

Row Boat

Capacity: 2 standard-based (2") Human/Humanoid models. One model may roll vs Dexterity to row, each Action. If passed, move boat that model's full Movement distance. If failed, go half Movement speed. I'd give it Constitution 7 and 3 wounds before it sinks. Swimming models use an action to swim half Movement and water gives a 6+ save for concealed silhouette. Boat grants 6+ cover save to models in the boat (even on land!) All embarked models count weapons as Ready when boat is in water.

There are many ideas to consider for boats in Strange Aeons: Fighting amphibious models in water next to the boat, capsizing, weather/tide, fighting in the boat! Have fun with it and share any ideas you have!


Wednesday, October 3, 2012

Strange Aeons: Game 3, "Left Holding the Bag"



This is the third battle report for a Strange Aeons campaign that I played with my group. This was a 16BP start on both sides, with my team still sore from the last game that saw civilian William Forsythe die to a Night Gaunt and Agent Connery developing Ballistophobia. Agent Petri lost his tommygun to the Night Gaunt via Destroy Weapon. Still with a Map Piece, the team looks to stay on the cooling trail of  the Church of Dagon, gain some XP and skills though they aren’t sure if they are the hunters or the hunted…
The mission was “The Bagman” with me going first as Threshold, who had to exit the far corner of the graveyard with the secret carrier, "Monk" McGuinn, surviving to get perks. We used a 2’x2’ terrain board I had built a long time ago that has a graveyard, stream with humpback bridge, ruined Church and catacombs below. There were no special rules here, just standard rules for difficult/impassible terrain and the usual cover modifiers. The entire footprint of the ruined Church was half-movement Difficult Terrain and the water half movement no cover save. Everything else is WYSIWYG. The condensed results are the picture captions and there are more pics of the terrain board at the end of the thread.  
Threshold and terrain board built/painted by Yeti, Lurkers built/painted by Pete Ceretti.
16 BP Threshold & Lurker Lists

Yeti: Threshold (rebooted from last game’s loss):
Agent Connery (Character, Command, Heroic, Two Fisted, twin .45’s, Bowie Knife, Ballistophobia)
Agent Petri (Heroic, Tommy gun, .45, Bowie Knife)
Civilian “Monk” McGuinn (.22 and knife). Additionally, Monk is carrying the bag in this scenario.

Pete:  Lurkers List
Cult Leader (.45 and knife)
Cultist (knife)
Cultist (Shotgun)
Hybrid
Hybrid

Lurkers deploy in the graveyard across from the church, advancing in a picket and listening for the burglers they knew were there...

Connery swept his flashlight across the murky dark of the catacomb. The wet yet warm smell of damp minerals rose to head-height, the heady aroma of loamy grit in the air and something else, like old cinnamon and grease… the team seemed to wade through the vapor more than walk through it. “Monk” McGuinn, the town’s professional antiquarian they had drafted this morning, stood before one of many alcoves and shifted feet as he held the grotesque ceramic urn in his large, professional hands. His grip trembled in the dank chamber and the moving flashlight beams silhouetted the group crazily, like a mob of photographers flashing away in slow motion. He looked at Connery and cleared his throat. “This is… extraordinary. Just magnificent. If Dr. Forsythe was here, he’d of course be happy to see this… the glyphs are… unprecedented but authentically real and the fetish stored inside is... amazing.”

 Connery lifted his foot from a stagnant pool of water on the catacomb floor and shaking it out, unleashed his annoyance of… well, everything over the last 36 hours, through his retort, “I don’t think ‘happy’ is the word he would have used to describe that thing. And he’s dead, as sure as we’ll be if we don’t step on it. Secure the piece and let’s get going. We have little time before the owners come home.” He ignored the extra splashes he thought he heard and how the reflected flashlight seemed to show wriggling in the black pool.

Threshold advance up and out of the catacombs with the stolen relic.
“Correction. We’re out of time Connery,” said Agent Petri, who stood in the greenish light at the bottom of the passageway, looking at the daylight above, “I hear voices.” Connery imagined Petri’s ruined half face watching the stairwell, the mass of scars from the Night Gaunt still suppurating and salving as it tried to heal. That face resembled the craggy natural rock formations of this tomb which they had discovered. Unlike Petri, who wore his good heart on his sleeve, this place was evil and it strained to keep its secrets out of the light of their torches. Connery learned long ago, the hard way, that like people, the earth can be good or bad. This earth was god damned devilish and he was happy to leave, silently promising it a return visit from Petri with a cask of blasting powder for the troubles.

“Tick-tock boss, gotta go.” Petri started up the cavernous stairwell, not checking to see if they followed him up, the tunnel amplifying and hopefully transforming the distant voices he heard into what sounded like strange croaks and barks.

A shotgun wielding Cultist and Hybrid cross the road and make for the Church entrance.


 When they reached the surface, they were back in what had been a garden path set into the foot of the cliff face. They had entered the ruins of the Church from the other side through holes in the cracked foundation, into a debris clogged cellar and down the crypt stairwell. Connery signaled Petri to cross the old cellar and gain the first floor above them, to help McGuinn and guard the high ground. If anybody was around, they’d have to make a racket to get to them or come through the doorway of the Church, which smiled, open, like a jack o’ lantern's missing tooth. He spun suddenly as he thought he heard a shuffle in the back of the chamber. He wasn’t sure they were alone. He noticed Petri staring back past him too, flashlight steady and .45 ready.

Only a day before, Connery, Petri and young Forsythe had flushed the Dagonite Cultists from their now-ruined lair in the suburb West of town, pursuing them East out to a farmstead known for bootlegging and human trafficking. What they hadn’t expected in their haste to run the cult leader to ground was the damned Night Gaunt, whose horrifically slender frame housed the terrible power and great silence which accompanied a murderous rampage. It is possible the creature was only delayed in fully materializing by the Threshold’s interruption of the Church’s rites before yesterday, only delaying the complete summoning of the beast that darted through the pine trees into their midst, a dim shadow of murder that left Forsythe dead and the desperate agents evading the pursuing cultists all night long. Connery and Petri probably survived because the beast was then considered pre-emergent. 

Now they were adrift, midweek, a day ahead of a monstrous daemon and a day behind the criminals that summoned it.

2 Cultists hear the Threshold team clattering through the open cellar so they flank around while the Hybrids and Cult Leader watch the front door... The Threshold are trapped!
Petri looked back at Connery and whispered, “This doorway funnels us too, boss.” Connery had moved them towards the door anyway and nodded, his .45’s out. He felt something… something like electricity in his fillings or cold air in his sinuses. His pistols felt heavier, less reassuring and something troubled him at the thought of how loud they will be… too loud. The voices were getting closer. Crouching among the fallen walls and timbers he peered down the great stairs of the Church, across the courtyard and the nearby road to the graveyard beyond. Risking a longer gaze, he counted. Several purple robed cultists and 2 brutish, ugly men with a pallor he didn’t like. His palms sweated. Were the ugly men civilians? Why did they look familiar? Were they in a dossier he has seen before? Or on a distant street? He was thinking too much about their squashed muzzles and the too-round orbitals.

A Hybrid sniffs the air, croaks and waits as footsteps come down the stairway...
McGuinn hugged the swaddled ceremonial vase like an ancient sleeping toddler, his bug-eyes peering over the bundle as he tread through the moldering cellar’s debris. Connery urged him towards the doorway above as Petri, already on the first floor over them, offered an arm up. Connery held the vase as McGuinn flailed his way over, via an avalanche of mortar, dust and flooring.

Voices. Shouts. Footsteps. They were made.

The Threshold see they are surrounded and prepare to make a break for it. Connery orders McGuinn down the front stairway first and says, "Run for the car across the graveyard when I start firing." This was a critical blunder on the part of the Threshold. Yeti had meant to have Connery go down and out first, to start shooting Lurkers out of McGuinn's way but due to Command, Connery sent McGuinn down the stairwell first, followed by Connery. There was not enough space for bases to pass each other. McGuinn would have to run the gauntlet outside first with Connery hopefully killing intercepting Hybrids and Cultists after the rabbit ran, with three sets of pistol shots, due to Heroic.
The second Hybrid stalks the doorway...

McGuinn tears out of the doorway. Connery fails both of his tests to shoot due to Ballistophobia. McGuinn is charged by the one-legged Hybrid but McGuinn guts him instead! The other Hybrid fails his check from seeing his brood brother killed and suffers Stupification. The Cultist with knife on right side of doorway Frenzies and attacks Connery. Agent Petri and the Cultist with a shotgun open up on each other, sending spall and wickering debris into the air.

Hybrid #2 recovers from Stupification and attacks McGuinn, who then lands a clumsy but effective knife jab into the hybrid's neck. The hybrid collapses in a welter of black blood as he paws at the swaddled vase containing the apocryphal architeuthis tooth, which the hybrid dies saying that fast three times. Agent Petri trades shots with the cultist on the side of the house, cover saving both men from grievous gunshot wounds.
The Cult leader smiles beneath his silk hood as he pumps a critical pistol shot through Forsythe's waistcoat, for a Major Injury and KO. The Cult Leader picks up the tooth in front of Connery. Connery stabs the screeching cultist to death in the doorway with a wet thud. As the dead cultist slumps down the wall, Connery trains both .45's on the Cult Leader from the doorway as a last ditch effort to save the game. If the Cult Leader survives Connery's fire he can use both moves to get almost off the board for the win. But Ballistophobia strikes again and Agent Connery hesitates, overcome by panic and fear and fails all attempts at shooting his pistols. The Cult Leader smirks and backs away as shots spak against the doorway, covering fire from the remaining Cultist. Connery decides not to pursue, since the other cultist has now moved to block Connery from pursuing and has him zeroed. Agent Petri fires on the Cult Leader from the side of the ruins, hitting him with a crit hit but he fails to wound. The day is lost to the Lurkers and the Cult Leader escapes with his artifact.
BALLISTOPHOBIA!!!!!!!!!!!
 
 Agent Connery looked in the rear view mirror as a bloom of fire and smoke geysered up from the front of yet another church. Debris pattered on the roof of his speeding car, one which he had hidden nearby. He didn’t see if Petri made it out but the resourceful Italian obviously had time to tripwire the Dagonite’s car; once a Mob man, always a Mob man. Connery had faith he’d see him at the safe house tonight. McGuinn was still back there, sprawled out on the overgrown lawn of the church entrance piled with those strange, dead... men? And also left holding the empty bag they had fled with, a feint. It would have have been great to bring that cursed vase and retched squid tooth back to HQ for study but as things were, plans change, sometimes on the fly, and sometimes, like now, it was for the better. Hopefully, it would take the Dagon cultists awhile before they realized that the relic they just rescued from McGuinn wasn’t the only thing taken from the alcoves of their unholy crypt, the death of the antiquarian a currency in the purchase of time via an elaborate ruse. Connery would be back and next time things would be different. He patted his bulging pocket and wisps of grey-blue vapor puffed out of the mouth-like pocket, like a smoking monkey he once saw at a carnival. He laughed at that, a strained, more exasperated-than-merry chortle and imagined the Cult Leader, wide-eyed, throttled in Connery's bare hands. 

He drove East towards the safe house.“Next time... it will be different. Everything will be different.”


 




Sunday, September 23, 2012

WIP Terrain How-To: (Lit) Scratch Imperial Bastion


Seen here is an unlit and lit scratch-built Imperial Bastion. There are 10 Valhallan IG in there for scale. I think the back parapet will either be connected to an anti-air tower or maybe a Skyshield. The lights are railroad lights powered by a train power supply. I have two more lights to wire up, a blinking red light at the door and a steady light in the rear.

More to come as it progresses.


Monday, September 17, 2012

Terrain How-To or Talkin’ Trash: The Final Paintdown


See part two here.

After trimming the odd Gorilla Glue growths and adding texture to it, I painted the bases and Dullcoated them. When dry, I hit it up with my snow mix.

After that, it's just a matter of setups.


A single setup holds a 10 man squad on 2" bases if you jam them in there.
Two side-by-side holds a full 10 man squad+ with room to spare.
Switch it up for different fortifications.
I have another 6 to finish up. After that I have a large scratch-built bastion that I'm hoping to knock out for the IG.

Saturday, September 15, 2012

Terrain How-To or Talkin’ Trash: The Killing Floor



All of the bunkers are texture painted and ready for floors.
See part one here.

So the next detail to deal with on these defense line pieces are the floors, since the bunkers themselves are painted. I painted the bunkers all the way to two texture coats because I'll base them next and controlling the over spray would be problematic with the other parts already on there; I suck at masking.



I transferred a 3"x3" square via pencil rubbing to the foam core and cut up 6 squares of foam core. Once cleaned and trimmed, I painted the foam sides with brown acrylic paint, readying them for texture spray. After that was dry, I sprayed the squares with 2 coats of texture paint. These would be the floors of the bunkers.

Once the textured squares were dry I sprayed some smaller, textured plasticard squares with brown spray paint. There is some sheen on them but I’ll be using Dullcote on them after the painting is finished and before the snow is added. I crazy glued the plasticard squares to the textured floors and set them to dry.

After they dried I glued them together and BAM. Defensive structure.



 After gluing the floors down on the bunkers I traced the footprint of each onto some wax paper, one outline for each bunker. I am using Gorilla Glue, a common household expanding glue, to create the bases for each bunker. I poured out glue on each template and put the bunker in it. I misted the bunker with water since the glue foams when it contacts water and expands out in cool ways. It adds something organic to the thing, one reason why you may consider it over the usual foamcore/MDF bases, though the latter is more consistent. I just like material that works for me while I'm not looking.

Pour glue out into footprint. After it dries it will peel right off. I developed this technique years back when building my Khador terrain set and I keep finding it a fast way of basing things I build.
Spray so the glue foams
All lined up in glue
Added some weight to keep the foam from taking the floors out of plumb
Foam all expanded and dried. Anything crazy you don't like? trim it with a razor knife. You'll just need to watch after you peel it off. Some uncured areas will be exposed to air and foam out. Just trim that down with a razor knife.
Here it is all pealed off. Interesting but perhaps too much... I'll trim in back. Easy peasy.
Up next: The Final Paintdown

Thursday, September 13, 2012