Start of turn 1, Allies in the south, Axis to the North. Note the Allied temporary medal objective on the Odon bridge. |
History buffs will be familiar with Operation Epsom,
the backdrop for this second battle in the four game chapter of “Flanking Caen”.
Patrick won the first battle in this chapter as the Germans, with the mission“Securing the
Flank”, scoring 5 VP’s to my 3. As the Allies, had I won that battle I would
have had been able to remove his artillery battery on his Eastern flank this mission. As it
was, that battery did not factor into the game, so while the loss by VP’s hurt me overall,
missing the campaign perk did not.
As the 15th Scottish Division approached the town
of Cheux and the Odon river bridge from the south, German resistance responded
by centralizing in and around Cheux, where Patrick’s infantry and
my own fought most of the day. My 31st tank brigade pushed north,
attempting to break past the bottleneck to the southwest of Cheux but it was
not to be. I played the majority of my turns with Center flank cards and
activated at least 3 units a turn but did not get the combat results needed to
sustain a confident advance. Patrick’s Germans pulled ahead on VP’s as my
attack met his lines and luck was not with me. I even cashed in one of my
Campaign Reserve Tokens to keep another Sherman unit ready to deploy onto the
board. It did arrive towards the end of the game, engaging Panzers south of the
Odon bridge but failed to wipe out fleeing German leftovers.
Reserve units use casualites from matching units to build to full strength and then they can deploy from the Reserve staging area, which is the Center and Right flank only. |
True-to-life, unfortunate Allied infantry assaults on Cheux and strong attacks by Patrick’s 12th SS and 21st Panzers blunted my Allied advance, with German Armor Overruns and Taking Ground a theme along my advance.
Patrick’s Germans swept up my fully committed and
floundering infantry company, which happened in real life, forcing the actual soldiers to admit their situation, bed down
overnight within sight of the river crossing and struggle to establish a fulcrum to drive across the river. Patrick, like German General
Dollman in the flesh, played the field as a straight up defensive line and it worked.
So, the Allies are down two games in this chapter, me having
lost this game 2 VP’s to Patrick’s 6 VP’s.
Though this series is a best of 4, I have to win the next
battle “Withdraw from Hill 112” by two VP’s. If I do not, the Axis win this
chapter outright in three. I have one more Reserve token that I will cash in for a unit next game,
it’s do-or-die! If I win “Withdraw from Hill 112” we end this chapter with “Hill
112” and then we move to the next Campaign Chapter, “The Breakout”.
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